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// gaming

VALORANT Patch Notes 13.08

GENERAL UPDATES

In a brand new effort to offer extra transparency concerning the actions we’ve taken towards problematic gamers in our neighborhood, we need to begin sharing our penalty numbers extra typically. The numbers on the graph above replicate accounts who had been totally banned from taking part in VALORANT for 3 days or longer in Act 5.

In Act 5’s detection interval (August 18 to October 1), we banned:

  • 171,000+ cheaters
  • 54,000+ botters
  • 76,000+ for rank manipulation (boosters, boostees, hitchhikers, wintraders & others, numbers listed under)
  • 74,000+ for toxicity or comms abuse
  • 288,000+ for repeated AFK/gameplay abuse
  • 14,000+ for utilizing streamsniping and/or instalocking instruments

And we all know we nonetheless have a variety of work to do, and we’ll hold you up to date as we do it. 

Extra importantly, your reviews assist us enhance our tooling and detection strategies, so please proceed to report in-game. Thanks!

AGENTS UPDATES

  • Killjoy Alarmbot projectile destruction VFX and audio suggestions will now set off when projectile is destroyed by shifting doorways

CLIENT UPDATES

  • New Queue and Mode Choose interface for matchmade and customized sport sorts
  • We’ve added a navigation bar to Profession to make it simpler to navigate to function pages, like Rank Legacy, Accolades, and Map Score.

COMPETITIVE UPDATES 

  • Map Score: Time to see in case your favourite map is your finest map.
    • Map Score evaluates how your proficiency on a given map adjustments over time with a 0 to 500 ranking and C to S letter grade. 
    • Your ranking relies on 4 major stats: General Win Charge, Attacker Win Charge, Defender Win Charge, and Efficiency Rating. 
      • Current matches contribute extra to your ranking and stats than older matches. 
      • Bettering any of those stats can improve your ranking.
    • You possibly can see your ranking, stats, and different options, like your Prime Brokers in Agent Choose, Finish of Sport, and Profession.
      • Different gamers will not be capable of see details about your Map Score.
    • Map Score is accessible for Aggressive and Premier.
    • Everybody begins recent with the Map Score launch – historic match information won’t depend.
  • Efficiency Rating Updates
    • Efficiency Rating has been doing an amazing job at higher valuing the contributions of various brokers and roles, whereas nonetheless recognizing the worth of fragging. At launch, Efficiency Rating and ACS aligned on Match MVP ~70% of the time, which was in-line with our expectations given the extra elements measured in Efficiency Rating. Nevertheless, we seen some edge circumstances the place it felt like we overswung our measurement of these extra elements. To scale back these edge circumstances we made some changes that went stay throughout 13.06.
      • Elevated the rating influence of Injury, Adjusted Kills, and Adjusted Deaths. These adjusted metrics embody each First Bloods and First Deaths.
      • Made Chamber particular changes that higher replicate his utility use.

MAP UPDATES

  • CORRODE MAP UPDATE
    • Joyful belated birthday, Corrode! After greater than a 12 months of watching video games and gathering information, we’ve recognized a number of areas we’d like to enhance.
    • A Website and B Website — Defender Paths
      • Rotations have been taking too lengthy. Whereas rotation instances fluctuate throughout maps, Corrode’s have been making it particularly troublesome for defenders to get again into the motion for a retake. So we have adjusted Defender spawn pathing in the direction of web site to assist Defenders safely rotate a bit sooner.
        • Adjusted Defender paths into the again of A Website and B Website to shorten rotations and assist with retakes.

Earlier than (Left) -> After (Proper)

 

Earlier than (Left) -> After (Proper)

 

Earlier than (Left) -> After (Proper)

 

  • Mid
    • Mid has felt like a little bit of a brawl, and we wish fights right here to be extra predictable for either side. Attackers at the moment funnel via a single choke into Decrease Mid, the place defenders can gradual their progress by spamming the half wall. We’re adjusting the wall and close by cowl to offer attackers extra room to work with and higher choices to maneuver towards A Hyperlink.
      • Modified the Mid half wall to metallic and moved it out 1 meter to cut back wall spam and permit attackers to sneak into A Hyperlink with out being seen from Prime Mid.
      • Moved the containers in the back of Decrease Mid towards B and added a jump-up.
      • Raised the wall in Decrease Mid to stop gamers from peeking over it from the relocated containers.

Earlier than (Left) -> After (Proper)

 

Earlier than (Left) -> After (Proper)

 

Earlier than (Left) -> After (Proper)

 

Earlier than (Left) -> After (Proper)

 

  • A Website — Plant Zone
    • Adjusted the A Website plant zone to make taking part in post-plant from A Hyperlink much less efficient.

 

  • MAP POOL UPDATES
    • BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
    • ASCENT and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.

BUG FIXES

  • Aggressive
    • Fastened a problem the place the edge proven for the Masterful accolade was incorrect. 
  • Gameplay Techniques
    • Fastened a problem the place alternate footstep sounds would generally not play whereas a personality was in Fog of Battle
    • Fastened a problem the place bodyfall audio occasions would fail to play at correct location when brokers died whereas in Fog of Battle
    • Fastened a problem the place gun bounce audio occasions would generally not set off as anticipated
  • Weapons
    • Repair for Warden scope reticle misalignment throughout full auto hearth

KNOWN ISSUES

  • Aggressive
    • We’re conscious of a visible bug the place Group MVP doesn’t accurately present in Match Historical past. We’re at the moment engaged on a repair.
  • Vary in Queue
    • We’re conscious of a problem that was placing some gamers right into a bugged queue state whereas utilizing the Follow Vary, which led to us disabling the function. We’re at the moment testing a repair and hope to have it to you all ASAP.

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