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// gaming

Shogun 2 deserved better | PC Gamer

I blink and I’ve one way or the other spent one other 30 hours in Shogun 2. Undoubtedly my favourite of the older Complete Struggle video games—and I do not say that flippantly as somebody who additionally has massive hour counts in Rome and Medieval 2—there’s simply one thing so easy in regards to the second Shogun; a chic simplicity complimented by a interval the place the Artistic Meeting was clearly having enjoyable experimenting with all kinds of concepts.

It is no marvel it chose to remaster the game regardless of the actual fact it is arguably the best aged Total War there may be. I would fortunately return and play Shogun 2 over Rome 2, and even Attila, which I believe speaks to how nicely it holds up. It is positively good to play Shogun 2 with improved visuals (in the event you like the brand new fashion), fashionable unit controls, and full Japanese voice performing, however I believe Artistic Meeting missed the mark by way of the remaster’s different additions.

To offer it a good shot, I began with one of many newly launched island-bound minor factions, Honma. I at all times love conquering this island in campaigns as a result of they’ve a gold mine, plus beginning on an island within the north provides a great deal of potentialities. The very first thing I observed, although, is that not one of the 50 new minor factions in Shogun 2’s campaigns get distinctive bonuses, which might’ve gone a lengthy manner to distinguishing them from the minor faction unlocker mods Shogun 2 already had.

(Image credit: Creative Assembly)

Without any passive bonuses to define playstyle, or tweaks to every faction starting with the same units, location is the only differential for these clans. I also discovered that the trade system hasn’t been updated to account for single-region island factions, meaning my beloved Honma was only able to trade with one faction for the entirety of the campaign. Again, a QoL tweak would have made sense there.

In terms of the additions you’ll actually feel in your campaigns, the new “Realm Divide” difficulty options for the endgame, improved visuals and terrain, and reworked unit controls are really the standout features—I went back to the original Shogun 2 afterwards, and the battlefield visual differences are notable. But the bird’s eye battle view? The region overlay? I didn’t use either of these once. The diplomatic quick deal is another somewhat useless addition. You don’t form alliances or trade agreements anywhere near often enough in Shogun 2 to necessitate quick deal (as with Total War: Warhammer’s 100s of factions), but the feature also doesn’t include “arrange marriage”.

(Image credit: Creative Assembly)

A way to easily find out which factions had spousal candidates is the one diplomatic QoL change I genuinely would’ve found useful. While I did enjoy my campaign as Honma, I kept running into new QoL problems the original had that the remaster could have solved. No ability to merge units, for example, which would’ve been great in a game as attritional as Shogun 2, where unit upkeep isn’t affected by remaining soldiers. Perhaps a numerical indicator for units in your army, which would save you counting them each time?

Shogun 2 still plays well, but that’s not contingent on this remaster

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