At a worldwide scale, Patch 5.01, which is already out there for Steam, GOG, Epic Video games, Battle.internet, and Xbox Play Anyplace, in addition to on PS5 and Xbox Collection consoles, improves bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing. On PC, the replace fixes a bunch of graphics settings, like having the ability to allow hardware-specific graphics settings when the {hardware} was not out there to help them; dynamic decision scaling not making use of appropriately; and disabling dynamic decision scaling by default. It additionally addresses a number of the visible points some console gamers have been having, including choices within the graphics settings for bloom, mild shafts, and depth of subject. Consoles additionally obtained “varied optimizations to enhance efficiency,” though there aren’t any specifics connected to that declare.
Lastly, CDPR has additionally promised an imminent replace to the Change 2 model of the sport, “introducing nearer parity between all variations of the sport, together with the identical international modifications as on different platforms. It would additionally enhance on some Nintendo Change 2-specific facets, resembling picture readability and sharpness.”
The total replace notes observe:
Each step on the Path is a chance to enhance for a Witcher. See how we have improved The Witcher 3: Wild Hunt—Remastered with Patch 5.01, out now on PC (Steam, GOG, Epic Video games Retailer, Battle.internet, Xbox Play Anyplace), PlayStation 5, and Xbox Collection X|S:
Gameplay
- Mounted a difficulty the place the “Routinely Apply Blade Oils” characteristic would work provided that enabled through the present recreation session.
- Mounted a difficulty the place, beneath particular circumstances, player-controlled boats may begin shifting uncontrollably and ignore terrain collisions.
- Improved ladder interplay animations.
- Mounted a difficulty the place Geralt would collide with lifeless enemies after the Aard finisher.
- Mounted a difficulty the place Vesemir would repeatedly say the identical line if Quen was forged a number of occasions.
- Mounted a difficulty the place dodging may have an unintentionally delayed response.
- Mounted a difficulty the place it was doable to throw a bomb even when the choice is disabled.
- Mounted a difficulty the place the bonus granted by the Synergy talent displayed incorrect values.
- Added injury reflection to the Exploding Defend talent.
- Mounted a difficulty the place Geralt’s Stamina could be absolutely drained when sprinting and dodging on the identical time.
UI
- Mounted a difficulty the place the “You’ve got gained a capability level!” pop-up may keep caught on the display screen.
- Mounted enter hints flashing for a short second on the meditation display screen.
- Mounted a difficulty the place the Potions tutorial did not seem after accessing the Consumables tab.
- Mounted some misaligned progress bars within the UI.
PC-specific
- Mounted a difficulty the place the GTAO High quality setting would reset after restarting the sport.
- Mounted a difficulty the place Dynamic Decision Scaling may show the mistaken setting after altering the Anti-Aliasing mode.
- Mounted circumstances by which it was doable to allow a graphics setting when utilizing a GPU that does not help it.
- Mounted a difficulty the place switching graphics presets may apply DLSS or XeSS on GPUs the place they are not supported.
- Modified the default Dynamic Decision Scaling setting to OFF.
- Mounted a difficulty the place Ability tooltips would not replace till hovered over once more.
- Mounted a difficulty the place the sport may typically choose the mistaken GPU.
Consoles
- Added Bloom, Gentle Shafts, and Depth of Subject choices to the graphics settings.
- Made varied optimizations to enhance efficiency.
- Mounted a difficulty the place settings on PlayStation 5 would reset each time the sport was launched.
- The repair for voiceover audio changing into considerably quieter than different in-game audio after navigating via the pause menu tabs is now additionally applied on consoles.
- Mounted points with incorrect body fee limits in several graphics modes on the bottom PlayStation 5.
- Ukrainian textual content localization is now out there in all areas.
Different
- Made varied visible changes, together with enhancements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
- As a result of backend points, the coverage consent display screen will seem once more. You will want to substantiate your preferences as soon as extra. Selecting to choose in helps us enhance the sport.
- Mounted a difficulty the place My Rewards and Twitch/Bilibili Drops would not seem within the chest in Vizima if it had been opened beforehand. Because of this repair, a number of the gadgets could also be duplicated. Contemplate them a bonus!
- Mounted a difficulty the place foliage didn’t react to collisions.
- Mounted a difficulty that would have an effect on save file information and added measures to deal with saves that will have already been affected.
- Mounted a difficulty the place Dynamic Decision Scaling may trigger visible artifacts in sure configurations.
Along with this, we’re additionally engaged on an replace for the Nintendo Change 2 model of The Witcher 3: Wild Hunt — Remastered, introducing nearer parity between all variations of the sport, together with the identical international modifications as on different platforms. It would additionally enhance on some Nintendo Change 2-specific facets, resembling picture readability and sharpness. Anticipate extra info concerning this within the following days.


