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// gaming

Reality Fracture Vision Design Handoff, Part 3

Two weeks ago, I began exhibiting you the imaginative and prescient design handoff doc I created after I turned in Reality Fracture to Set Design. That first half talked in regards to the paired characters that had been on the coronary heart of the design. Last week, I talked all about Hexhaven, the setting for Actuality Fracture, a what-if tackle the world of Arcavios and Strixhaven with ally-color schools. In the present day, I will be digging into the what-if theme of the set and the way we thought Set Design may deal with it.


Execution of What-If

The primary theme of “Ziplining” is what-if. Up to now, we have largely talked in regards to the macro-implementations: the paired sheet and the alternate setting (and turning level), however the Imaginative and prescient Design staff did discover extra refined choices. These largely contain cycles or particular person card designs, which primarily seem at larger rarities. We would like the paired sheet and various setting to be comprehensible for gamers who won’t pay attention to story specifics. On a micro-level, our what-if designs must be deep cuts for the enfranchised gamers who’re conscious of references to particular playing cards or characters. These designs must be cool in a vacuum however nonetheless operate as Easter eggs for enfranchised gamers.



0298_MTGFRA_BdlsDipt: Fblthp, Impossibly Misplaced


0313_MTGFRA_BdlsDipt: Fblthp, Is aware of the Method

An enormous problem of this set concerned conserving issues comprehensible for all gamers whereas together with numerous Easter eggs for enfranchised followers. Yoni and his Set Design staff did a fantastic job of balancing these two wants.

Colour-Shifted Playing cards

We are able to embrace well-known playing cards from the previous adjusted to a brand new coloration. Word that as a result of we do not need to repeat the errors of Planar Chaos, new implementations of those playing cards should be in coloration pie-appropriate colours. There are two variations of this concept. First, a spell might be largely, if not fully, similar, with the foremost change being the brand new coloration.

Collective Firm
3W
Sorcery
Have a look at the highest six playing cards of your library. Put as much as two creature and/or artifact playing cards with mana worth 3 or much less from amongst them onto the battlefield. Put the remainder on the underside of your library in any order.



0013_MTGFRA_MainUP: Kindred Judgment


0322_MTGFRA_BknMrrr: Kindred Judgment

The set did a bit of of this, redoing outdated spells however in a brand new, acceptable coloration. Kindred Judgment is an instance. It is a white model of the black card Kindred Dominance.

The second model could be a riff on an current card, however the change to the brand new coloration comes with the addition of parts that replicate how the brand new coloration would do the impact.

Scorching Tithe
3R
Enchantment
Each time an opponent attracts a card, they could have this enchantment deal 2 harm to them. If they do not, you create a Treasure token.



0005_MTGFRA_MainUP: Enlightened Confidant


0321_MTGFRA_BknMrrr: Enlightened Confidant

The set additionally did this, recontextualizing outdated spells in a brand new coloration. Enlightened Confidant is an instance. It’s a white tackle Darkish Confidant, a black creature.

Card Sort-Shifted Playing cards

These are much like color-shifted designs, however somewhat than altering what coloration one thing is or what coloration it impacts, they modify what card kind one thing is or what card kind it impacts. Word such a design may also change the cardboard’s coloration.

Elf Engineer
1G
Creature — Elf Cleric
1/2
When this creature enters the battlefield, you could search your library for an enchantment card, put it into your graveyard, then shuffle.
G, T, Sacrifice an enchantment: Return goal enchantment card with mana worth 3 or much less out of your graveyard to the battlefield.



0014_MTGFRA_MainUP: Loyal Tutor


0404_MTGFRA_JpnShow: Loyal Tutor

The set additionally had these designs, taking a recognized impact however having it have an effect on a brand new card kind. Loyal Tutor is an effective instance of this. It attracts from a cycle of playing cards from Mirage however cares a few card kind that wasn’t performed in that cycle because it did not exist but.

Alternate-Actuality Variations of Particular Playing cards

These playing cards are much like these of the final two classes however concentrate on exhibiting how iconic playing cards can be represented otherwise in a brand new multiverse. Word that these may embrace coloration adjustments however do not inherently have to. These adjustments may additionally handle Play Design’s considerations in regards to the unique playing cards.

The Meatpie Merrymaking
XGG
Legendary Enchantment
When CARDNAME enters, distribute X +1/+1 counters amongst any variety of goal creatures you management.
Each time a creature you management enters, put a +1/+1 counter on the right track creature you management.
Each time a creature you do not management enters, you achieve 1 life.

Brainclamp
2
Artifact — Tools
Geared up creature will get +1/+1.
Each time outfitted creature dies, draw two playing cards.
Equip 2

As a result of we confirmed off much less of the opposite worlds, we did not find yourself doing these designs within the set. Each designs actually made me smile although, and I hope to discover a set someday the place we will make them.

Use of Means Phrases

We tried making some characters on the paired sheet with capacity phrases from the world they’re from. We then gave their paired playing cards an alternate model of that capacity phrase. We ended up eradicating them from the file as they had been turning into traps in Restricted, however the Set Design staff would possibly need to reexamine this resolution. It is also doable to make use of alternate capacity phrases on non-paired playing cards. Should you do, we advise doing it at larger rarities.

Daxos, Deserted Demigod
3W
Legendary Enchantment Creature — Demigod
3/2
Constellation — Each time CARDNAME or one other enchantment enters underneath your management, you achieve 2 life. If that is the primary time this capacity has triggered this flip, draw a card.

Daxos, MeletiCorp Masterpiece
2B
Legendary Artifact Creature — Soldier
2/1
Automation — When CARDNAME or one other artifact enters the battlefield underneath your management, every participant loses 1 life. If that is the primary time this capacity has triggered this flip, draw a card.

One of many greatest traps in design is while you make one card that you just actually like and it encourages you to make a complete theme out of it. Then it seems, there simply is not as a lot design potential there as you’d hoped. This was one such concept. The idea was cool, nevertheless it did not execute properly.

Lifeless Characters as Residing Creature Playing cards

The paired sheet requires you to have a dwelling model of the creature, however that does not cease us from seeing how lifeless characters may be tweaked. The handoff file, for instance, has a cycle of deans from Hexhaven which might be all recognized lifeless characters. Lifeless characters may also be performed as one-ofs.

Gideon, Dean of Technique
2WU
Legendary Creature — Human Soldier
4/4
Vigilance
Everytime you exile a number of playing cards out of your graveyard, put a +1/+1 counter on CARDNAME.
Activated skills of creatures you management value 1 much less for every counter on CARDNAME. This may’t scale back their value under 1.

Jaya, Dean of Provocation
1BR
Legendary Creature — Human Wizard
3/3
Each time a nontoken creature you management dies, create a 2/2 colorless Cadet creature token.
Attacking creature tokens you management have menace and deathtouch.



0198_MTGFRA_MainPair: Gideon’s Memorial


0230_MTGFRA_MainPair: Gideon the Oathless

Clearly, a brand-new multiverse the place issues went otherwise affords us an opportunity to see beloved characters that not exist in the primary Multiverse. At handoff, we used characters that had been lifeless in the primary Magic Multiverse and made them deans of Hexhaven. Sadly, the logic of it did not make numerous sense, so Set Design eliminated them. We did handle to make a Gideon.

The Lorwyn 5

The 5 ally-color mixtures play up the 5 Hexhaven schools and the bigger surroundings of the set. The 5 enemy-color mixtures focus extra on the story of the set: the siege by the heroes to save lots of the Multiverse. To simplify the theme and provides it a stronger connection to the story, every enemy-color theme is tied to one of many 5 unique planeswalkers who’re generally known as the Lorwyn 5 (as they premiered collectively in Lorwyn). Listed here are the 5 enemy-color pairs with the character it is hooked up to:

Normally, when Imaginative and prescient Design palms off a file to Set Design, we are going to make some recommendations for what the draft archetypes may very well be. As a result of most of that work begins whereas constructing the actual file, there’s often a good departure between the archetypes in a handoff doc and what sees print. Actuality Fracture is not any exception.

White-Black — Liliana

This archetype cares in regards to the graveyard by bringing issues again and utilizing it as a useful resource. Liliana, being a necromancer, ties on to this theme.



0231_MTGFRA_MainPair: Liliana the Repentant


0200_MTGFRA_MainPair: Liliana the Faultless

This ended up being extra of an attrition theme than a graveyard theme.

Blue-Purple — Chandra

This archetype cares about spells being forged and performs into lots of the themes carried over from “Yachting,” magecraft specifically. This theme is tied to Chandra as she is thought for casting big spells.



0244_MTGFRA_MainPair: Chandra, Torch of Defiance


0212_MTGFRA_MainPair: Chandra, Chill of Compliance

This shifted from caring about any spells and large spells to extra of an “instants and sorceries matter” theme.

Black-Inexperienced — Garruk

This archetype is about enjoying bigger creatures. This theme is tied to Garruk who is thought to affiliate with large creatures. That is the theme of the 5 that’s the most in flux.



0259_MTGFRA_MainPair: Garruk, Curse Breaker


0229_MTGFRA_MainPair: Garruk, Veiled Butcher

Apparently, this is without doubt one of the themes that stayed the closest to the handoff. You by no means know what’s going to occur.

Purple-White — Ajani

This archetype is most tied to the legendary theme, which incorporates make historical past, as Ajani is main the heroes on their assault. This theme can be probably the most aggressive and tied to fight.



0195_MTGFRA_MainPair: Ajani Resolute


0242_MTGFRA_MainPair: Ajani Unrelenting

Purple-white clearly stayed aggressive, however just about all the pieces about how we did that shifted. “Make historical past” and the entire “legendary issues” theme had been reduce.

Inexperienced-Blue — Jace (and Petra)

This archetype is tied to the empower Jace mechanic and is about Jace’s sources in stopping the heroes.



0216_MTGFRA_MainPair: Jace, Actuality Sculptor


0276_MTGFRA_MainPair: Tam, the Risk

That is the opposite archetype that largely stayed the identical. Empower Jace was at all times an enormous a part of the set, so having an archetype related to it was a given.

These coloration pairs are additionally represented within the uncommon ten-card cycle of paired playing cards the place we see monocolor variations of every character. Within the handoff, which character is a planeswalker versus a creature varies character to character. The Magic Multiverse model is listed first.

  • Ajani (planeswalker versus creature)
  • Liliana (creature versus creature)
  • Chandra (planeswalker versus planeswalker)
  • Garruk (creature versus planeswalker)

There’s some probability all of them change into planeswalkers. The one exception, as I said above, is that Jace doesn’t have an alternate model, so Petra features because the mono-green mirror to his mono-blue model. (Jace has a multicolor planeswalker at mythic uncommon.)

We had been within the concept of getting the Lorwyn 5 pairs be a mixture of creatures and planeswalkers to exhibit the variations between the multiverses. We had been enamored with the hearth Chandra and the ice Chandra, in order that was going to be the one pair with two planeswalkers. Ajani was the one different character who was confirmed to have his spark, so we advised that he be a planeswalker within the Magic Multiverse and only a creature in Jace’s actuality.

Liliana misplaced her spark within the Magic Multiverse, and the story wished her to not have her spark within the Echoverse, so we made her a pair of two creatures. We hadn’t but mentioned whether or not Garruk had his spark (he did, however nobody knew that), so we pitched him as being a creature within the Magic Multiverse and a planeswalker within the Echoverse. In the long run, it was decided that this brought about extra confusion than it was value. Additionally, the Franchise staff wished Garruk to be a planeswalker, so we made every Echoverse model match their Magic Multiverse model.



0363_MTGFRA_BdlsMnd: The Theorist, Jace Beleren


0001_MTGFRA_CommBord: Jace, Multiverse Architect

Jace’s mythic uncommon planeswalker ended up turning into mono-blue, and we did his multicolor model within the Commander deck, the place he is a four-color commander.

Connective Mechanical Themes

The largest be aware we acquired from the Imaginative and prescient Summit was that there was an excessive amount of happening, so we made a transfer to consolidate our mechanical themes. To do that, we selected to take the themes from the enemy-color archetypes and apply every to an ally-color school archetype that overlaps in a coloration. These overlaps are all three-color shard pairs (a coloration and its two allies).

In the course of the remaining month of imaginative and prescient design, we’ve a gathering known as the Imaginative and prescient Summit the place we showcase the set for the primary time to a variety of people in R&D. We get numerous suggestions and use that for our remaining push earlier than we hand off the file to Set Design. One of many predominant notes we acquired was that there was an excessive amount of happening. (Imaginative and prescient Design even had another mechanic known as “graduate” that we pulled.)

This was us attempting to tie numerous themes collectively to simplify issues. Set Design solved this drawback by pulling some issues out of the set, like “make historical past” and the “turning level” Sagas.

Inexperienced-White-Blue — Jace overlaps with Everbloom (Science)

Theme: Counters matter

These are the three colours that empower Jace will concentrate on. These three colours can even make use of +1/+1 counters such that it may well have rewards for playing cards having counters or set off placing counters on playing cards. Inexperienced-white can even have a “life issues” theme that ties to counters.

The core concept right here was tying collectively two themes, empower Jace and playing cards that care about having counters on them.

White-Blue-Black — Liliana overlaps with Forehold (Historical past)

Theme: The graveyard

Liliana’s archetype needs to return issues from the graveyard, and Forehold needs to make use of the graveyard as a useful resource. Each can use milling (in blue and black) and sacrifice (in all three colours) to fill the graveyard. White and blue may also lean into the “spells matter” theme to get extra playing cards into the graveyard.

Blue-black did hold a milling and graveyard theme, which I assume got here out of this.

Blue-Black-Purple — Chandra overlaps with Quandrix (Math)

Theme: Spells matter

We’re carrying over magecraft from “Yachting,” and it’ll seem primarily in blue, black, and crimson. Blue-red will lean closely into “spells matter” (as blue-red typically does), whereas blue-black will probably be extra of a management deck that leans closely on spells.

One other factor that acquired pulled from the set was magecraft.

Black-Purple-Inexperienced — Garruk overlaps with Stingerquill (Language)

Theme: Aggression with large creatures

Stingerquill and Garruk are each midrange themes that need to forged bigger and bigger creatures. Black, crimson, and inexperienced will all have a “massive energy issues” theme (at present set at 4 or better).

We do love our “massive creatures matter” themes.

Purple-Inexperienced-White — Ajani overlaps with Melodari (Artwork)

Theme: Ramp into legendary creatures

Melodari carries over its ramp theme, which performs properly with attempting to forged massive legendary creatures. Make historical past, in addition to a bigger “legendary issues” theme, will probably be centered in crimson, inexperienced, and white.

Ramp stayed, however the “legendary issues” theme left.

This tight construction of tying the ally-color archetypes of the universities to the enemy-color archetypes of the Lorwyn 5 won’t find yourself figuring out as soon as Set Design begins attempting to construct the set, however Imaginative and prescient Design was desperate to discover a tight construction to at the least attempt to tie the entire set collectively.

It didn’t work out. However I like when Imaginative and prescient Design takes a stab on the archetypes once they can. Generally they do work out, so it is value spending a while on it.

In Conclusion

“Ziplining” had large ambitions when it began out. We wished it to be a capstone occasion set whereas embracing a what-if theme. We went by way of numerous adjustments alongside the way in which, however I am happy with all of the work the Exploratory Design and Imaginative and prescient Design groups did (together with the Worldbuilding staff). I feel we’re handing over one thing that has the potential to be a memorable set. I am desperate to see what Yoni and his staff can do with it. If in case you have any questions on this doc (mentioned or unsaid), please come discuss to me.

Thanks,

Mark Rosewater

I typically am fairly daring with my imaginative and prescient designs. I prefer to swing for the fences and am properly conscious that always Set Design must pull again a bit. This set embraced the problem given to it and created one thing that lived as much as the promise of its imaginative and prescient design. I am unable to watch for you all to play with it.


After 9,000 phrases, we have come to the tip of this handoff doc. I hope you loved the journey to see what we handed off. As at all times, I am anticipating any suggestions, be it on this text, Reality Fracture, or any of the elements I talked about. You may attain me by way of email or social media (Bluesky, Tumblr, Instagram, TikTok, and Twitter).

Be part of me subsequent week for a take a look at the origin tales of a number of characters from Actuality Fracture.

Till then, could you discover all of the Easter eggs we have hidden for you.



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