Resident Evil and Street Fighter developer Capcom revealed some large adjustments coming to its RE Engine, which they plan to incrementally enhance and remodel into an “AI-generation recreation engine.”
On October 2, Capcom held its personal tech convention, referred to as ‘Capcom Open Convention RE: 2026.’ Probably the most notable takeaways from this occasion was a presentation given by programmer Satoshi Ishida, titled ‘The Outlook and Way forward for the REX Undertaking, Additional Evolving the RE Engine for the Subsequent Technology.’ The aim of this presentation was to stipulate a number of main adjustments coming to the RE Engine, which is able to come within the type of a multi-step enchancment venture referred to as ‘REX.’
As reported by Japanese information outlet GameBiz, Ishida talked about three main points that Capcom is presently experiencing relating to recreation improvement: First, video games are actually so large that straightforward processes have turn into extraordinarily time-consuming; elevated numbers of workers imply an engine is required that’s straightforward for everybody to make use of; and at last, “efficiently integrating AI expertise into improvement workflows has turn into a necessary situation for streamlining future improvement.”
GameBiz’s report confirmed that REX was created to assist resolve these issues by enhancing the effectivity of recreation improvement, recreation efficiency, instruments, high quality assurance, and many others. Capcom felt that, fairly than making a brand-new engine from scratch, step by step including these enhancements over time is one of the simplest ways to assist evolve the RE Engine to the following technology.
We gained’t get into the weeds of all the precise enhancements included within the REX program, however Capcom is making at the very least a few of them open-source for the aim of coaching AI. Most curiously, AI performs into Capcom’s bigger, long-term purpose of turning the RE Engine into an “AI-generation recreation engine” utilizing its REX enhancements.
GameBiz acknowledged that REX unifies your entire RE Engine system beneath the “world’s commonest programming language,” that means that it’s equal components simpler for people to make use of and for AI to grasp. Capcom’s purpose is to construct a future the place it “creates video games along with AI”; maintaining REX in thoughts, this appears to imply that Capcom is using synthetic intelligence to hurry up and streamline sure processes to make improvement simpler, not essentially to generate belongings or artworks wholesale.
Prior to now, Capcom has been publicly averse to using AI to create assets, however confirmed that it’s going to use synthetic intelligence as a device for optimizing the way it makes video games.
“We won’t implement belongings generated by AI into our video games.” Capcom stated in a March 2026 shareholders assembly. “Nevertheless, we plan to proactively use it as a contributing expertise to enhance the effectivity and productiveness of the sport improvement course of. To this finish, we’re presently exploring methods to implement it in varied areas, together with graphics, sound and programming.”
That is the newest large information to come back from Capcom after Resident Evil govt producer Jun Takeuchi revealed that plans are already in place to organize the sequence for when RE remakes catch as much as trendy video games, saying the series is being developed along “two tracks.”
It’s been an enormous 12 months for the corporate; this 12 months alone, Capcom has produced three critically-acclaimed titles in Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword, alongside two film diversifications in Zach Cregger’s Resident Evil and Legendary’s Street Fighter flick, set to launch in theaters on October 16, 2026.
