By our upkeep replace on Sep 30, 2026, we made the next modifications.
New Options
・Briefly modified the background music on the title display and throughout the closing levels of battle to “You Say Run.”
*You’ll be able to restore the unique background music from the settings menu.
・Added Professional Mission Occasions
*Unlocks after finishing all Newbie Missions
*When you have already accomplished all Newbie Missions, the occasion shall be accessible from the beginning.
System Changes
Space Harm
・Prolonged the time earlier than space injury will increase exterior the Protected Space from 10 seconds to fifteen seconds
・Gathering an ally’s badge exterior the Protected Space now resets the timer for the injury improve
・Space injury now will increase additional after spending 60 consecutive seconds exterior the Protected Space
Harm Totals
・Harm dealt by standing results, resembling burning, now counts towards your complete injury dealt
Coaching Mode
・When accelerated reloading is about to ON, abilities that usually start reloading solely after touchdown will now additionally reload instantly
Rewards
・Modified the reward objects accessible from varied occasions
*A revamp is deliberate for the Drop Occasion scheduled for a later date.
Battle Type Changes
Melee Assaults
・Adjusted the ultimate hit of grounded melee assaults to knock opponents again extra simply
・Adjusted monitoring vary and velocity to make the primary hit of grounded melee assaults and aerial melee assaults simpler to land
Cause for changes:
These knockback changes intention to make the ending hit really feel extra satisfying by decreasing the prospect of being counterattacked after touchdown the total combo.
We additionally made changes to make melee assaults simpler to land.
・Adjusted the distinction in injury between high and low ranges for the next Quirk Expertise
・Ochaco Uraraka (Unique)
Quirk Talent β “Comet Residence Run”
Quirk Talent γ “Nebulous Area”
・Shoto Todoroki (Unique)
Quirk Talent “Ice Stalagmite”https://en.bandainamcoent.eu/”Ice Step”
・Tenya Iida (Unique)
Quirk Talent α “Recipro Wheel”
・Denki Kaminari (Unique)
Quirk Talent “Indiscriminate Shock 1.3 Million Volts”
・Eijiro Kirishima (Unique)
Quirk Talent “Chanbara Blade”
Quirk Talent γ “Crimson Burst”
・Momo Yaoyorozu (Unique)
Quirk Talent β “Create: Unfalling Fortress Wall”
・Shota Aizawa (Unique)
Quirk Talent “Binding Fabric: Serpent”
・Tomura Shigaraki (Unique)
Quirk Talent β “Floor Destruction”
・Dabi (Unique)
Quirk Talent γ “Ring of Hearth”
・Himiko Toga (Unique)
Quirk Talent α “Jagged Throwing Knife”
Quirk Talent β “Slasher Killer Knife”
Quirk Talent γ “Blood Sucker”
・Overhaul (Unique)
Quirk Talent β “Piercing Darkish Spear”
・Mr. Compress (Unique)
Quirk Talent γ “Magician’s Alternative”
・Hawks (Unique)
Quirk Talent α “Wingbeat” in Intention Mode
・Itsuka Kendo (Unique)
Quirk Talent α “Stone-throwing Fist”
・Mt. Girl (Unique)
Quirk Talent α “Spike Knuckle”
・Cementoss (Unique)
Quirk Talent α “Pillar Cut up”
Quirk Talent γ “Structural Slab”
・Ibara Shiozaki (Unique)
Quirk Talent α “Purification” in Intention Mode
Quirk Talent β “Through Dolorosa”
Cause for changes:
We adjusted injury scaling by degree to make it simpler to combat even at decrease ranges.
・The next Quirk Expertise will now activate in midair if a leap enter is entered when utilizing them
・Himiko Toga (Unique)
Quirk Talent β “Slasher Killer Knife”
・Denki Kaminari (Lightning)
Quirk Talent γ “Lightning Method”
Cause for changes:
We made these changes to enhance ease of use.
Itsuka Kendo
・Added Particular Motion 2, “Sky-Dancing Fist”
Cause for changes:
After throwing an ally along with her Particular Motion, Kendo’s restricted mobility generally left her far behind.
We added a brand new Particular Motion just like “Excessive Bounce” to enhance her mobility and make it simpler to regroup with allies.
Itsuka Kendo (Unique)
・Quirk Talent α “Stone-throwing Fist”
Adjusted to knock opponents again extra simply
・Quirk Talent β “Massive Fist Protect”
Now accepts buffered inputs after utilizing Quirk Talent α
・Quirk Talent γ “Massive Fist Grip”
Diminished injury
Cause for changes:
The brand new Particular Motion improves her mobility, so we diminished the injury output of Quirk Talent α and Quirk Talent γ to keep up stability. We additionally improved ease of use by permitting inputs for Quirk Talent α to be buffered after utilizing Quirk Talent β.
Mr. Compress (Unique)
・Particular Motion “Magic Resurrection”
Now not restores HP exterior the Protected Space
Now drops the ally being carried solely when knocked again into an invincible state
・Quirk Talent α “Manufacturing Magic”
Adjusted to knock opponents again extra simply
・Quirk Talent β “Sleight of Hand”
Now accepts buffered inputs after utilizing Quirk Talent α
Cause for changes:
The elevated therapeutic had made surviving exterior the Protected Space simpler than meant, so HP will not be restored exterior the Protected Space. Quirk Talent β now accepts buffered inputs so it may be activated easily after actions resembling utilizing Quirk Talent α. To stability these enhancements to ease of use, we additionally made it simpler to knock opponents again with Quirk Talent α to restrict its offensive potential when touchdown consecutive hits.
Hawks (Slicing Wind)
・Quirk Talent α “Chilly Wind”
Now not causes opponents to flinch when dealing HP injury
Cause for changes:
An adjustment was made as a result of opponents with solely HP remaining regularly flinched when hit by Quirk Talent α earlier than being completed off by a combo, leaving them little alternative to reply.
Shoto Todoroki
・Particular Motion “Scorching Flame Wave”
Projectiles now journey within the intention route
Adjusted the hit interval of the flames left on the bottom
Adjusted injury
Cause for changes:
To make the Particular Motion simpler to make use of, its projectiles now journey within the intention route. We additionally adjusted the hit interval and injury to make it simpler to deal injury and Ok.O. downed opponents.
Shoto Todoroki (Unique)
・Quirk Talent β “Heaven-Piercing Ice Wall”
Diminished the period of the positioned ice wall
・Quirk Talent γ (Spinoff) “Ice Step”
The character now faces the route of motion enter when the ability prompts
Cause for changes:
Quirk Talent β remained in place for a very long time and sometimes offered sturdy safety inside buildings and comparable areas, so we shortened its period. Quirk Talent γ now makes the character face the route of motion enter when activated, making it simpler to make use of the ability within the meant route.
Ochaco Uraraka (Unique)
・Quirk Talent α “Zodiac Wire”
Diminished injury
・Quirk Talent γ “Nebulous Area”
Diminished the time earlier than levitated particles is pressured to fall.
Cause for changes:
In a earlier adjustment, we elevated the ammo quantity for Quirk Talent α. Nevertheless, we noticed a development the place gamers would immediately DOWN airborne opponents, particularly Battle Types with HP under 250, by touchdown a number of hits with Quirk Talent α and following up with Quirk Talent γ. Subsequently, we diminished Qurik Talent α’s injury and suppressed the rise in combo injury that resulted from the elevated quantity of ammo.
Additionally, as Quirk Talent γ triggered the particles to stay within the air for a comparatively very long time earlier than falling, we shortened this period.
Ochaco Uraraka (Zero Satellites)
・Quirk Talent α “Comet Bunt”https://en.bandainamcoent.eu/”Planet Residence Run”
Standardized the delay earlier than opponents can get better throughout all ranges
Diminished injury when tapping the button
Adjusted to knock again opponents extra simply when tapping the button
Diminished injury when holding down
The digital camera now zooms out for opponents hit when holding the button
・Quirk Talent β “Zero Satellites”
Stopping the ability partway by not reduces its ammo to 0
Adjusted the variety of hits and injury
The digital camera now zooms out for opponents hit by the ability
・Quirk Talent γ “Nebula Runway”https://en.bandainamcoent.eu/”Nebula Stage”
Diminished levitation period
Adjusted to make it simpler to knock again opponents
Diminished injury from falling particles when tapping the button
Diminished injury from the levitation assault when holding the button
Added a post-processing impact whereas contained in the ability’s space of impact
Cause for changes:
This Battle Type tended to outperform others throughout varied fight statistics, so we adjusted its stability to cut back combo potential and injury whereas bettering ease of use.
The delay earlier than opponents may get better from Quirk Talent α different by degree, making its habits tough to evaluate when preventing in opposition to it, so we standardized the delay throughout all ranges. We additionally diminished injury when tapping or holding the button, and made tapping the button knock opponents again extra simply. When holding the button, the digital camera now zooms out for the opponent being hit to allow them to higher assess the state of affairs when knocked a protracted distance away.
Beforehand, having Quirk Talent β interrupted additionally depleted all its ammo, severely limiting mobility afterward, so we modified this habits. We additionally adjusted the variety of hits and injury to make touchdown the assault really feel extra satisfying.
Quirk Talent γ’s lengthy levitation period left opponents susceptible to combos and follow-up assaults from third events, so we adjusted the levitation period and the way simply it causes knockback. We additionally diminished injury when tapping or holding the button and added a post-processing impact to make it clearer when the gamers are inside the ability’s space of impact.
Himiko Toga
・Particular Motion “Rework”
The opponent whose look you’ve taken can not see you thru partitions
Diminished reload time
Cause for changes:
Reworking may reveal your place by partitions to the opponent you copied, undermining the benefit of the transformation, so we eliminated this visibility.
We additionally shortened the reload time to make it simpler to make use of extra freely.
Izuku Midoriya
・Particular Motion “Carry to Security”
Now grants Tremendous Armor whereas carrying an ally
Now reduces injury taken whereas carrying an ally
Elevated resistance to knockback whereas carrying an ally
Cause for changes:
We noticed frequent conditions the place Midoriya was knocked again whereas carrying an ally, stopping him from reviving them. We made the motion tougher to interrupt as soon as an ally has been picked up, making revives extra prone to succeed.
Izuku Midoriya (Unique)
・Quirk Talent β “St. Louis Smash”
Monitoring is now steady by the beginning of the sprint
Diminished restoration time after the kick hits
Now knocks opponents again farther
Adjusted to knock opponents again extra simply
Elevated momentum after the Sprint
・Quirk Talent γ “Blackwhip”
Elevated projectile velocity
Elevated projectile dimension
Adjusted to knock opponents again extra simply
Cause for changes:
We noticed that Quirk Talent β was tougher to land than different sprint abilities and sometimes left the person open to counterattacks even when it linked. We added monitoring to make the ability simpler to land, diminished restoration time and adjusted knockback energy to make counterattacks much less possible.
To make Quirk Talent γ simpler to make use of, we elevated its projectile dimension and velocity, with simpler knockbacks because the trade-off.
Mirio Togata (Unique)
・Quirk Talent α “Phantom Risk”
When the ability ends inside a constructing, Permeation now continues briefly to make it simpler to emerge on the opposite aspect
Ammo rely now will increase to three at Lv. 4
Cause for changes:
When Permeation ended, Mirio might be pushed again even after reaching the opposite aspect of a constructing, so we adjusted the ability to make it simpler to emerge on the far aspect.
We additionally barely lowered the extent at which the ammo rely will increase to make the ability simpler to make use of at decrease ranges.
Tsuyu Asui (Unique)
・Quirk Talent β “Ribbit Swing”
Opponents hit by the aerial model now bounce even when their Guard has not been damaged
Cause for changes:
Though this can be a key damage-dealing ability, we discovered that opponents reacted in a different way relying on the state of affairs, making combos unreliable, so we standardized their response when hit.
Tenya Iida (Unique)
・Quirk Talent α “Recipro Wheel”
Zoomed the digital camera out to make combos simpler to land
Now launches opponents straight up when hit
・Quirk Talent γ “Recipro Turbo”
Now accepts motion inputs whereas descending throughout the ahead flip
Cause for changes:
Motion throughout the ability made it tough to attach combos, so we adjusted the digital camera place and the route opponents are knocked again to make combos extra constant. We additionally made Quirk Talent γ’s ahead flip simpler to make use of by permitting a small quantity of motion throughout the descent.
Eijiro Kirishima
・Aerial Melee Assault
Now knocks opponents again a protracted distance if they’ve GP remaining
Cause for changes:
We made this adjustment as a result of knockback distance different considerably relying on the opponent’s remaining well being.
Eijiro Kirishima (Unique)
・Quirk Talent β “Crimson Counter”
Can now be canceled into Quirk Talent β
・Quirk Talent γ “Crimson Burst”
Holding the button when utilizing the ability in midair now will increase leap peak
Cause for changes:
Quirk Talent β left a big opening when dodged and was tough to observe up, so it could now be canceled straight into one other use of Quirk Talent β. To supply extra motion and assault choices when utilizing Quirk Talent γ in midair, we elevated leap peak when holding the button.
Ibara Shiozaki (Unique)
・Quirk Talent γ “Crucifixion”
Adjusted hit interval and injury
Elevated therapeutic
Now consumes ammo even when the ability misses
・Aerial Melee Assault
Diminished injury
Cause for changes:
Quirk Talent γ had a protracted interval between injury ticks after connecting, generally permitting the assault to be interrupted earlier than delivering an enough payoff, so we adjusted its hit interval, injury, and therapeutic. Nevertheless, the ability may beforehand be used repeatedly with out consuming ammo when it missed, so it now consumes ammo even on a miss. These changes elevated the injury of combos from aerial melee assaults into Quirk Talent γ, so we diminished aerial melee assault injury.
Tamaki Amajiki (Unique)
・Quirk Talent α “Marlin Rapier”
Made essential hits simpler to land
Diminished injury
・Aerial Melee Assault
Elevated motion distance
Made it simpler to combo into Quirk Talent β after touchdown a success
Cause for changes:
The gap required to land a essential hit with Quirk Talent α was unclear, making essential hits tough to intention for, so we adjusted the ability to make them simpler to land deliberately. We additionally diminished injury to keep up total stability.
Aerial melee assaults coated too little distance relative to their animation, so we adjusted the motion distance to higher match the visible movement. We additionally made combos into Quirk Talent β simpler to attach, as that they had been inconsistent.
Katsuki Bakugo (Machine Gun)
・Quirk Talent β “Shrapnel Strike”
Projectiles now fall all the best way to the bottom and hit opponents
Cause for changes:
When utilizing Quirk Talent β from excessive up after Quirk Talent γ or a Particular Motion, its projectiles didn’t attain the bottom, making it tough to deal injury, in order that they now fall all the best way to the bottom.
Denki Kaminari (Lightning)
・Quirk Talent α “Electro-Trident”
Diminished the projectile unfold angle
・Quirk Talent α (Spinoff) “Lock-On Electro”
Diminished lock-on time when the Particular Motion just isn’t energetic
Diminished injury
・Quirk Talent γ “Lightning Method”
Elevated the injury multiplier gained with every hit
Cause for changes:
Quirk Talent α’s vast unfold made it tough to land projectiles aside from the middle one, so we narrowed the unfold angle to make touchdown a number of projectiles simpler. For Quirk Talent α (Spinoff), opponents typically reached cowl earlier than lock-on was full, so we shortened the lock-on time. As this adjustment makes the ability simpler to land, we diminished its injury to keep up stability.
Touchdown consecutive hits with Quirk Talent γ provided too little reward for the issue concerned, so we elevated the injury multiplier gained with every hit to make attacking a number of opponents extra worthwhile.
Tomura Shigaraki (Unique)
・Quirk Talent α “Earth Crack”
Now accepts ahead, backward, left, and proper motion inputs when activated in midair
・Quirk Talent β “Floor Destruction”
The assault can now hit opponents whereas descending
Now additionally accepts ahead, backward, left, and proper motion inputs whereas descending
Holding the button now will increase leap peak
When activated in midair, now tracks an opponent close to the reticle
Cause for changes:
Quirk Talent α might be tough to land when activated in midair, as opponents may transfer earlier than the character reached the bottom, so we enabled motion inputs in midair to make it simpler to connect the meant location
Since Quirk Talent β was straightforward to evade at shut vary with actions resembling leaping, we added a hitbox throughout the descent to make airborne opponents simpler to hit. We additionally added motion inputs and opponent monitoring to make aiming in midair simpler. To supply extra choices when attacking, holding the button now makes the character leap increased.
Kurogiri (Unique)
・Quirk Talent α “Darkish Matter”
Made projectiles much less prone to get caught on environmental objects
Cause for changes:
The projectiles’ giant dimension typically trigger them to hit environmental objects in entrance of the character earlier than reaching the meant goal, so we made an adjustment.
Girl Nagant (Unique)
・Quirk Talent β “Excessive Angle Hearth”
Aiming the reticle at an opponent now causes the ability to activate at that opponent’s ft
Cause for changes:
When the reticle was geared toward an opponent, the ability may activate behind them, making it tough to land. The ability now prompts on the opponent’s ft when the reticle is geared toward them, making it extra intuitive to land.
All May (Unique)
・Quirk Talent α “Texas Smash”
Diminished injury
・Quirk Talent β “United States of Smash”
Adjusted to knock opponents again extra simply
Cause for changes:
The Tremendous Armor enhancements at the beginning of Season 17 made combos utilizing Quirk Talent β simpler to land, so we made it simpler to knock opponents again to cut back its injury output.
Throughout all platforms, injury and Ok.O. counts had been increased than these of different Assault-role Battle Types, and improved follow-up potential made opponents simpler to complete off, so we recused the injury for Quirk Talent α.
Mt. Girl (Unique)
・Quirk Talent α “Spike Knuckle”
Elevated projectile velocity throughout Gigantification
Cause for changes:
Quirk Talent α’s sluggish projectile velocity throughout Gigantification made it tough to hit opponents, so we barely elevated its projectile velocity to make it simpler to land.
Endeavor (Unique)
・Quirk Talent α “Burning Ray”
Elevated injury
Adjusted to knock opponents again much less simply
・Quirk Talent β “Searing Arrow”
Now accepts buffered inputs after utilizing Quirk Talent α
Cause for changes:
Inputs for Quirk Talent β typically didn’t register when used instantly after Quirk Talent α completed firing, so it now accepts buffered inputs to make the abilities simpler to chain.
Quirk Talent α’s common injury was significantly low amongst abilities that deal consecutive hits, so we elevated its injury per hit to enhance stability.
Shota Aizawa (Circulation Runner)
・Quirk Talent α “Binding Fabric: Leap”
Quirk Talent α can not seize an opponent it has simply kicked away
Diminished the injury the grabbed opponent takes from different attackers
Cause for changes:
Quirk Talent α made it straightforward to seize opponents once more after kicking them away and proceed a combo, leaving them little alternative to reply. This was much more highly effective exterior the Protected Space, the place the gap opponents are kicked is shorter, so we adjusted the ability to forestall repeated grabs. Ally assaults may additionally deal excessive mixed injury whereas an opponent was restrained, so we diminished the injury taken by restrained opponents.
Mild Felony
・Particular Motion “Gently Trampoline”
Motion inputs now permit slight changes to place whereas descending
Cause for changes:
It was tough to regulate place whereas descending after utilizing the Particular Motion, so we enabled motion inputs to make it simpler to land on the meant location.
Star and Stripe (Unique)
・Quirk Talent β “Zero Air”
Elevated reload velocity
・Quirk Talent γ “Keraunos”
Elevated reload velocity
・Particular Motion “Invert Space”
Elevated reload velocity after full depletion
Cause for changes:
We made these changes to enhance ease of use.
We elevated the reload velocity of Quirk Talent β and γ, and in addition elevated reload velocity after totally depleting the Particular Motion, since its wait time earlier than reuse was longer than that of different abilities.
Current Mic (D.J. Board)
・Quirk Talent α “Echo Voice”
Elevated injury
Elevated reload velocity
Elevated ammo rely
Elevated vary
・Quirk Talent β “D.J. Board”
Elevated injury of the Particular Motion follow-up
Elevated reload velocity
Reloading now begins with no need to the touch the bottom
・Quirk Talent γ “Loudspeaker”
Elevated reload velocity
Adjusted to knock opponents again much less simply
Cause for changes:
Since its introduction, this Battle Type has persistently had the bottom fight statistics of all Battle Types, so we improved its total efficiency.
We elevated the reload velocity of every Quirk Talent to permit extra sustained use.
We additionally elevated the injury, ammo rely, and vary of the regularly used Quirk Talent α,
and adjusted the injury and habits of Quirk Talent β and γ to make their offensive efficiency extra constant.
Dabi (Loopy Torch)
・Quirk Talent γ “Loopy Torch”
Can now solely be used when ammo is at 100%
Cause for changes:
Earlier changes allowed Quirk Talent γ to be activated and deactivated regularly, making it straightforward to set off repeated explosions at will.
In consequence, we noticed injury and Ok.O. counts above our expectations throughout all platforms, so we adjusted the ability to activate solely at 100% ammo, decreasing activation frequency to enhance stability.
Sure Particular Actions now launch the character within the route of motion enter in the meanwhile they leap
・All May “Excessive Bounce”
・Endeavor “Excessive Bounce”
・Fumikage Tokoyami “Twin Wings of the Black Arm”
Cause for changes:
Beforehand, these actions solely launched the character within the route they had been dealing with when activated, making them considerably awkward to make use of, so we modified their habits to match Isuka Kendo’s newly added Particular Motion.
Particular T.U.N.I.N.G. Talent Changes
Fumikage Tokoyami (Unique) :Black Arm
・Elevated resistance to knockback throughout Ending Assaults
・Elevated HP restored in any respect ranges
All May (Gatling):Muscle Type
・Elevated HP restored in any respect ranges
Katsuki Bakugo (Machine Gun):PU Turbo
・Elevated the period of the wall-running impact in any respect ranges
・Elevated the quantity added to the PU/PC gauge
Katsuki Bakugo (Cluster):Explosive Rampage
・Modified the GP requirement for activation from full GP to 125 or extra
Dabi (Loopy Torch):Speedy Self-Revive
・Diminished the time wanted to get again up at Lv. 6 and above
Endeavor (Unique):PU Energy Intensified
・Elevated PU/PC period
Endeavor (Flashfire Fist):Full Burn
・Elevated PU/PC period
Armored All May (Unique):Basis of Peace
・Diminished the wait earlier than the impact prompts at Lv. 6 and above
Tomura Shigaraki (Disaster):Embrittlement
・Talent degree now impacts cooldown time
・Standardized impact period throughout all ranges
・Now not prompts in opposition to opponents who’re DOWN
Bug Fixes
・Diminished the frequent server errors occurring throughout battles since Season 18.
Shota Aizawa (Circulation Runner)
・Quirk Talent α “Binding Fabric: Leap”
Mounted a problem the place injury discount in opposition to different attackers didn’t work accurately when a grabbed opponent was hit by a multi-hit assault.
Itsuka Kendo (Twin Palm Strike)
・Quirk Talent β “Twin Palm Strike”
Mounted a problem the place injury didn’t improve when the remaining ammo rely was diminished
Eijiro Kirishima (Crimson Drive)
・Quirk Talent γ “Crimson Strike”
Mounted a problem the place the assault generally hit the bottom in entrance of the character and missed the opponent even when used with the reticle geared toward them
Mr. Compress (Unique)
・Quirk Talent γ “Magician’s Alternative”
Mounted a problem the place reloading started earlier than touching the bottom in any case ammo was used
Tenya Iida (Unique)
・Quirk Talent γ “Recipro Turbo”
Mounted a problem the place ability animation generally returned to regular whereas the impact was energetic
・Particular Motion
Mounted a problem the place the character briefly floated in midair earlier than touchdown after dashing alongside a wall utilizing Wall Run, the Particular T.U.N.I.N.G. Talent “Wall Runner,” or comparable results
Nejire Hado
・Mounted a problem the place performing the primary hit of a grounded melee assault on the fringe of a ledge generated momentum that allowed the character to journey a really lengthy distance
At the moment Confirmed Points
All May (Gatling)
・Quirk Talent β “Carolina Smash”
The slashing portion of the assault generally offers no injury even when it hits
・Quirk Talent γ “Arizona Smash”
Generally fails to seize an opponent even when prompts inside seize vary
Itsuka Kendo (Twin Palm Strike)
・ Quirk Talent β “Twin Palm Strike”
A problem the place injury could not improve even when the journal is partially depleted.
・Gamers who’ve left the sport generally stay on the map
・A problem in Coaching Mode the place some assaults could not hit CPU opponents after they’re KO’d and revived.
We’re at present investigating the causes of those points so we will resolve them.
We apologize for the inconvenience and recognize your endurance.
Thanks in your continued help of MY HERO ULTRA RUMBLE.
