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// gaming

Silent Hill: Townfall Benchmarks & PC Performance Analysis

A few days in the past, Konami launched the most recent half in its Silent Hill sequence, Silent Hill: Townfall. Powered by Unreal Engine 5, it’s time to benchmark it and study its efficiency on PC.

For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, in addition to NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I additionally used Home windows 10 64-bit, in addition to the GeForce 617.14 and the Radeon Adrenalin Version 26.9.1 drivers.

Annapurna has added a couple of graphics settings to tweak. PC avid gamers can regulate the standard of Fog, Textures, Reflections, Shadows, and extra. The sport additionally has a Ray Tracing setting that permits {Hardware} Lumen. Furthermore, it helps NVIDIA DLSS and AMD FSR Tremendous Decision. Nevertheless, there isn’t any help for Body Technology or for Intel XeSS.

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Silent Hill: Townfall doesn’t have a built-in benchmark instrument. So, for our benchmarks, I used this space. From what I may see, this was one of the crucial demanding ones you will discover early within the sport.

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Earlier than we proceed, I need to level out one thing unusual. Silent Hill: Townfall runs sooner with {Hardware} Lumen. Right here’s a comparability. I’ve additionally circled the important thing areas. As you may see, {Hardware} Lumen (left) appears higher and in addition runs sooner than Software program Lumen (proper). I used to be in a position to replicate this a number of instances. That is the primary time I’ve seen a UE5 sport run sooner with {Hardware} Lumen.

Hardware LumenHardware LumenSoftware LumenSoftware Lumen

At 1080p/Extremely settings, all our GPUs had been in a position to present a easy gaming expertise. Even our NVIDIA RTX 2080Ti was in a position to provide stable efficiency. In the event you additionally personal a G-Sync monitor, you received’t discover its drops to 58 FPS.

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Our high 5 GPUs had been in a position to run the sport at over 60 FPS at 1440p/Extremely settings. As for Native 4K/Extremely, the one GPU that was in a position to present a 60 FPS expertise was the NVIDIA RTX 5090.

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Graphics-wise, Silent Hill: Townfall appears superb. It is without doubt one of the best-looking UE5 video games we’ve got seen to this point. The supplies look nice and add plenty of element to the world. If I needed to level out one situation, it will be the restricted environmental interplay. There are additionally fairly a couple of invisible partitions. The character fashions additionally don’t match the standard of the environments. They nonetheless look nice, however the environments are a step or two above them.

Sadly, although, there may be one huge technical situation with Silent Hill: Townfall. And that’s the shader compilation stutters I discussed in my earlier article. The sport compiles plenty of its shaders whilst you play. This may trigger huge stutters on many PCs. On my AMD Ryzen 9 7950X3D, I had some very tough stutters. So, I can solely think about how dangerous this can be on a weaker CPU.

Here’s a shot taken in the course of the shader compilation stutters. You may clearly see that each one of my CPU cores are absolutely used. The frametime graph can also be very erratic.

I hope the devs add an choice to compile ALL shaders the primary time you launch the sport. The sport does have a shader step at launch. Nevertheless, it doesn’t compile all of the shaders. I’m not certain why they selected this technique. In its present state, Silent Hill: Townfall feels tough because of these shader stutters.

All in all, and leaving out the shader compilation stutters, Silent Hill: Townfall appears and runs higher than most UE5 video games. It’s a looker on PC. Nonetheless, it’s not excellent. The sport would profit from Body Technology. Moreover, the shader stutters are very irritating. So, right here is hoping that the devs will repair them in a post-launch replace.

Keep tuned for extra!

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