“We’re observing this, we’re making an attempt to ask folks in regards to the {hardware}, and we are attempting to do the fixes. However sure, once you see that the sport works nicely – over 60 FPS – however folks nonetheless complain that it is not 120, however 90 or 70… It is like, I perceive that however the recreation is about one thing else. It is not a shooter – it is not a recreation the place it is so essential. However folks need to have good efficiency or efficiency above good: it is advantageous. We’re engaged on it and we are going to nonetheless work on it.”
The sport launched on September 3 with stuttering on PC, and Insurgent Wolves has since shipped a number of hotfixes, together with one which touched the shader compilation pipeline. The Blood of Dawnwalker sold 1 million copies simply a few days after launch, so there appears to be a robust participant base there. The identical Eurogamer interview additionally confirmed an October update with an easier difficulty mode, which we coated earlier. Although Konrad appears to suppose 120 FPS is a bit an excessive amount of for a story-driven recreation, it is good to see that the studio continues to be working in direction of that focus on.


