Darkish Souls 3 is getting a fan-made visible overhaul with path tracing, DLSS 5, improved denoising, and assist for NVIDIA and AMD ray-tracing GPUs.
TL;DR: A fan-made DS3LE mod by Ganaboy provides path-traced lighting, NRD-SH denoising, and NVIDIA DLSS 5 (pre-Tremendous Decision) to Darkish Souls 3, with over 80% BVH protection, ~3-4GB set up, AMD ray-tracing assist, comparable efficiency to DS2LE, and an anticipated late-2026 launch window.
Darkish Souls 3 is receiving a serious visible overhaul by way of a fan-made mod that provides path tracing and NVIDIA DLSS 5, giving FromSoftware’s 2016 motion RPG a dramatically extra fashionable look.
Modder Ganaboy is bringing the identical Lighting Engine expertise beforehand developed for Darkish Souls 2 to Darkish Souls 3. A brand new showcase set within the Crucifixion Woods demonstrates the sport’s redesigned path-traced lighting alongside NVIDIA DLSS 5, utilized earlier than Tremendous Decision to scale back efficiency price whereas enhancing the rendered picture. The tip result’s fairly spectacular, particularly contemplating it is a fan mod and never an precise studio-level graphical overhaul.
The venture, referred to as DS3LE, makes use of NRD-SH as its major denoiser. In keeping with Ganaboy, the approach delivers picture high quality akin to NVIDIA’s Ray Reconstruction whereas being much less demanding on RTX 20- and RTX 30-series GPUs, the place Ray Reconstruction is kind of heavy on each GPU generations.

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Greater than 80% of Darkish Souls 3 has already been added to the mod’s BVH construction, and the completed set up is anticipated to take up round 3 or 4GB. Ganaboy says efficiency must be just like the Darkish Souls 2 model, though gamers who beforehand used DLSS High quality may have to modify to Balanced as a result of Darkish Souls 3 accommodates considerably extra geometry.

Often Requested Questions
Open a query for a solution from TweakTown’s protection of this information, or ask your personal beneath.
Query #1
Will gamers want to alter DLSS mode settings when utilizing DS3LE in Darkish Souls 3?
Gamers who beforehand used DLSS High quality in Darkish Souls 2’s Lighting Engine might want to change to Balanced for DS3LE in Darkish Souls 3. Ganaboy says that’s as a result of Darkish Souls 3 has considerably extra geometry, whereas general efficiency must be just like the Darkish Souls 2 model.
Query #2
How do you put in DS3LE, and what instruments does it assist?
DS3LE is anticipated to work with UXM, ME2, and ME3, however the content material doesn’t give step-by-step set up directions. It additionally says the completed set up must be round 3 to 4GB. For graphics assist, it helps NVIDIA DLSS 5 and AMD GPUs which might be able to ray tracing.
Query #3
What does the mod’s 3-4GB set up measurement embody, and why is the BVH vital?
The set up measurement is anticipated to be round 3 to 4GB, and the FAQ notes that this displays roughly 10x the geometry of Darkish Souls 2. The BVH is vital as a result of greater than 80% of Darkish Souls 3 has already been added into it, displaying the mod is already nicely alongside in constructing out the sport’s construction.
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The mod may even assist AMD GPUs able to ray tracing, though Ganaboy warns {that a} moderately highly effective GPU will nonetheless be required. DS3LE is presently anticipated to launch by the top of 2026, although no agency launch date has been introduced. For individuals who have questions effervescent round of their head concerning the mod Ganaboy has offered an FAQ, which you will discover beneath.
- LE (Lighting Engine) makes use of the superior type of NRD-SH which supplies comparable high quality to Ray Reconstruction. Ray Reconstruction has a heavy efficiency penalty on RTX 20 and 30 collection GPUs, so it is really helpful to make use of NRD-SH. NRD-SH is the first/default denoiser for DS3LE.
- Launch date is anticipated to be the top of the yr.
- Greater than 80% of all the sport is now added in BVH.
- Set up measurement is anticipated to be round 3-4 GB (10x geometry of DS2).
- Efficiency is just like DS2LE. Even with a big improve in geometry, when you used High quality mode DLSS in DS2, you have to to make use of Balanced mode in DS3.
- Postprocess/lighting tweaks might be made as per testing.
- DS3LE lighting can have pretend lights in worst-case situations. In contrast to DS2, torch mechanics is not going to be given precedence within the default lighting setup. You’ll not want a torch to progress utilizing DS3LE-PT.
- It is going to work with UXM / ME2 / ME3.
- On-line/Seamless compatibility is untested, so the developer cannot say something definitively proper now.
- All AMD ray tracing succesful playing cards are supported. Word, nonetheless, you continue to want a good GPU.

