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// gaming

Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — ‘If you’re 10 feet tall and you’re wearing something that weighs 1,000 pounds, doors are a challenge’


  • StarCraft common supervisor says that approaching the idea of scale was one of many greatest challenges in switching to the shooter style
  • The shift from real-time technique to an open world additionally launched an enormous change in perspective
  • However one of many greatest particular person challenges was easy

The subsequent StarCraft sport will shift to a completely new style, leaping from real-time technique (RTS) to an open-world shooter. The change led to some broad improvement challenges — in addition to some very particular ones.

In an interview with TechRadar Gaming at BlizzCon 2026, when requested in regards to the improvement challenges in taking the RTS to a different style, StarCraft common supervisor Dan Hay gave one very specific instance: “Was there a particular problem? Doorways.”

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