Moss developer Polyarc Video games is shutting down after 12 years in operation.
The Seattle-based developer shared the information on LinkedIn, saying its resolution to “wind down energetic growth.”
“After practically 12 years using the joyous rollercoaster of feelings that’s making video video games, our time collectively has come to an finish,” it wrote.
Polyarc additionally shared a recruiting spreadsheet for employees affected by the closure.
“Working collectively over all of those years has been an honour. Bringing shock and delight to those that performed our video games has been a privilege. Thanks to everybody at Polyarc, our work is now completed.”
GamesIndustry.biz has reached out to Polyarc for additional context on the choice to close the studio.
Polyarc’s closure follows the launch of Moss: The Forgotten Relic two months in the past, which introduced collectively the unique two video games exterior of VR.
Earlier this yr, Polyarc laid off 30 workers after it was unable to safe funding following the cancellation of a significant venture.
Polyarc was based in 2015 by former Bungie devs Tam Armstrong, Danny Bulla, and Chris Alderson.
The studio launched its debut VR journey puzzle recreation Moss in 2018, adopted by a sequel in 2022. Final yr noticed the launch of its on-line aggressive VR technique recreation, Glassbreakers: Champions of Moss.
Polyarc raised $3.5 million in 2016 to develop Moss and secured an additional $9 million in 2020 to increase into augmented actuality.
Speaking to GamesIndustry.biz in 2021, Polyarc’s publishing and communications director Lincoln Davis mentioned AR was one thing the developer was “closely trying into” to “evolve as a studio and adapt as a market modifications.”
“Once we got here on with PlayStation with Moss, it was so early on in what kind of content material it was and it was an entire recreation expertise… So if we could be early on with different technical advances and be that pioneer however add that Polyarc flavour or that Polyarc degree of polish too, that may be nice for us as a studio.”
