Forward of the launch into early entry, Bulkhead has made some changes to efficiency and steadiness.
Wardogs is about to enter early entry and Bulkhead has launched the primary batch of patch notes which can change how issues work when it launches. The Season 1 Changelog for Wardogs covers efficiency and stability, development changes, and a number of fixes.
Wardogs Season 1 Changelog – September 9, 2026

Bulkhead launched the Wardogs Season 1 Changelog patch notes on September 9, 2026 by way of its Steam web page. Whereas a small a part of the notes relate to efficiency and fixes, the principle bulk of the replace is about changes to participant development.
Exploits
- Fastened an exploit that permit gamers attain an unintended place on the church roof.
Reporting and moderation
- Added a brand new report monitoring system.
- Studies at the moment are weighted in order that repeat and dangerous religion reporters carry much less affect.
- Cheater bans at the moment are introduced in server when match termination is turned off.
- The kicked from server message now solely seems in the event you have been really banned.
Server browser and entrance finish
- Reworked server browser filtering.
- Fastened group server pictures scaling incorrectly.
- The Host a server button now hyperlinks straight to the internet hosting web page.
Voice chat
- Fastened voice slicing out completely after a failed be part of. Stale channel rejoins, push to speak concentrating on and re-login all recuperate correctly now.
- Improved voice reliability beneath load, and added a visual communication standing.
Gameplay and autos
- Z20 Lakota steadiness go, and a repair for sluggish pitch.
- Helicopter enter damping now applies to each enter gadget.
- Car turrets now have a most operator rotation velocity.
- 155mm, 122mm and flare deployables now take up extra room in your loadout.
- Fastened a DPI challenge affecting tank aiming.
- Introduced the Z20 Lakota chase digicam rotation rattle down by 6 dB.
Efficiency and stability
- DLSS Body Era can now be turned off with out restarting, and the render goal pool is configurable.
- Diminished shadow cache refreshes, which cuts hitching whenever you take management of a personality.
- Fastened two crash paths within the body era pipeline.
- GPU crash stories now carry extra element, so we are able to act on them quicker.
- Eliminated a legacy graphics dependency.
- Shadow high quality is now clamped to Low on excessive benchmark scores fairly than being switched off solely.
- Fastened a crash attributable to community calls scheduled off the sport thread.
- Fastened a crash when closing a chatbox entry tooltip.
- Now you can solely be part of a session by way of presence if you’re pals.
- Fastened a crash involving buildables.
- Fastened a crash when firing a weapon whose proprietor had left.
- Dropped gadgets now not have an effect on navigation, which claws again somewhat efficiency.
- Improved startup reliability, with clearer messages when one thing fails early and a path to restoration.
Stability adjustments
Wanting on the information we have now determined to sluggish ranges down round 10 to twenty, and flatten the curve from 35 onward. This implies our median gamers, at 20 to 25 hours, shall be round stage 20, and people wanting the large ticket gadgets, the highest 5%, might want to grind. Artillery strikes to Profession 90 and Heavy Tank to Driver 35. Driver has additionally been rejigged to provide a satisfying escalation by way of assault autos. Ahead Working Base and Massive Hammer vendor costs have gone as much as make them extra of a alternative.
- Ranges 10 to twenty slowed down, with the curve flattening from 35 onward.
- Artillery moved to Profession stage 90, and Heavy Tank moved to Driver stage 35.
- Ahead Working Base and Massive Hammer vendor costs raised so they’re extra of a alternative.
XP Bands
Beforehand our balancing was designed particularly for weekend lengthy beta assessments. Now they are going to be in-line with the place we consider they need to be. Every season we could have a distinct XP curve with totally different merchandise orders.
- Under stage 6: unchanged.
- Stage 6: 8,750 to 9,250, 5.7% slower.
- Stage 10: 25,000 to 35,000, 40.0% slower.
- Stage 15: 54,750 to 110,000, 100.9% slower.
- Stage 20: 111,500 to 250,000, 124.2% slower.
- Stage 25: 192,000 to 325,000, 69.3% slower.
- Stage 30: 293,750 to 400,000, 36.2% slower.
- Stage 35: 416,500 to 500,000, 20.0% slower.
- Stage 40: 551,250 to 650,000, 17.9% slower.
- Stage 45: 689,500 to 800,000, 16.0% slower.
- Stage 50: 838,000 to 1,000,000, 19.3% slower.
XP Occasions
- Participant kill utilizing an air car: 300 XP to 250 XP.
- Provide crate merchandise offered beneath $75: 25 XP to 1 XP.
Financial system Adjustments
Each worth change in a single place. Stage strikes stick with their observe.
- Vendor, Ahead Working Base: $2,500 to $7,500.
- Vendor, Massive Hammer: $1,600 to $2,400.
- Profession, Artillery Tank: $400,000 to $500,000.
- Recon, 6-10x MRAD scope: $25,000 to $40,000.
- Recon, 6-10x MOA scope: $30,000 to $45,000.
- Help, Medium Hammer: $10,000 to $25,000.
- Help, Massive Hammer: $25,000 to $75,000.
- Pilot, small armoured provide crate: $5,000 to $10,000.
- Pilot, Little Chicken with miniguns: $25,000 to $50,000.
- Pilot, Z20 Lakota: $50,000 to $35,000.
- Driver, URAL: $50,000 to $35,000.
- Driver, Dune Buggy: $35,000 to $25,000.
- Driver, Kodiak Flatbed: $15,000 to $35,000.
- Driver, Music Tape H: $5,000 to $2,500.
- Rebalanced the function observe XP curve from stage 6 upward. Stage 6 strikes from 8,750 to 9,250, roughly 5.7% slower, with a bigger enhance at stage 10.
- Rescaled the provision crate buy curve from 25 to 250 all the way down to 1 to 200, so low worth gadgets are priced sensibly and can’t be abused.
Season 1.0 Unlocks: Profession
- Sports activities Parachute: stage 36 to stage 35.
- Massive Backpack: stage 56 to stage 55.
- 762x54mm AP: stage 83 to stage 82.
- 556mm AP: stage 85 to stage 83.
- Deagle: stage 90 to stage 85.
- Artillery Tank: stage 55 to stage 90.
Season 1.0 Unlocks: Medic
- PP-19 50 spherical drum journal: stage 33 to stage 29.
Season 1.0 Unlocks: Help
- Massive Hammer: stage 7 to stage 8.
Season 1.0 Unlocks: Driver
- URAL: stage 4 to stage 3.
- Kodiak Assault: stage 8 to stage 6.
- Dune Buggy: stage 10 to stage 8.
- Kodiak Flatbed: stage 2 to stage 10.
- Massive Provide Crate: stage 20 to stage 16.
- URAL Coated: stage 30 to stage 18.
- Music Tape H: strikes from Pilot stage 28 to Driver stage 23.
- URAL Assault: stage 40 to stage 25.
- Humvee with minigun: stage 35 to stage 30.
- Heavy Tank: strikes from Profession stage 35 to Driver stage 35.
These are all the Season 1 Changelog particulars for Wardogs forward of its early access release time. Keep locked to Shacknews for the most recent on Bulkhead’s shooter.
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