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// gaming

Lossless Scaling’s frame generation for Linux lsfg-vk 2.0 is out now

The favored lsfg-vk mission that brings Lossless Scaling’s body technology to Linux now has the massive 2.0 launch formally out. After a little bit of an upset over it changing licenses and moving on from GitHub, it is good to see it nonetheless going.

With it you’ll be able to acquire a good quantity of additional efficiency in some titles, however there may be drawbacks like further enter lag. It is actually not a one-size-fits-all device. You additionally have to personal a replica of Lossless Scaling on Steam to get it to work, as this simply brings options from it to Linux.

Announced on the official weblog, the modifications are beneath.

Key Modifications

  • A completely new bindless pipeline has been written. This pipeline brings a bunch of recent options with it.

    • FP16 acceleration: On techniques with a 2:1 FP16 ratio, akin to most AMD laptops and handhelds, efficiency will likely be 2x-3x as quick as earlier than, with out shedding any high quality in any respect.
    • Reminiscence reuse: The brand new bindless pipeline reuses reminiscence wherever attainable, utilizing solely 30% as a lot reminiscence as earlier than. This beats even the Home windows model by a landslide!
    • Dropping Vulkan to 1.2: This would possibly appear to be a downgrade at first, however dropping the required Vulkan model from 1.3 to 1.2 really has no impact on lsfg-vk itself. As a substitute, it allows assist for lsfg-vk to (so far as I do know) each single Vulkan-capable GPU ever!

  • Processes may be recognized through Linux binary, Home windows executable and Steam App ID, that means it’s simpler than ever to arrange a profile in your recreation.
  • A brand new device lsfg-vk-cli can be utilized for numerous duties.

    • Benchmarking: lsfg-vk-cli benchmark can be utilized to benchmark lsfg-vk and see how nicely it performs in your system.
    • Validation: lsfg-vk-cli validate can be utilized to validate the configuration file and examine for errors.
    • Healthcheck: lsfg-vk-cli healthcheck can be utilized to examine for legacy, duplicate and lacking recordsdata in your system.

  • The consumer interface is now Qt6-based, not GTK+Rust. This brings the filesize down from 70 MB to just some kilobytes. It’ll additionally combine neatly into the KDE desktop.
  • Prebuilt lsfg-vk now additionally incorporates a layer for 32-bit video games, which works seamlessly.
  • Numerous bug fixes and minor high quality enhancements.
  • Compatibility fixes for a lot of, many video games and purposes.

For anybody utilizing it – tell us the way you’re utilizing it within the feedback!

🌐 Exterior Sources: lsfg-vk.dev
Article taken from GamingOnLinux.com.

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