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// gaming

The Blood of Dawnwalker Handheld Performance Review

Introduction

The Blood of Dawnwalker is a brand new RPG made by Insurgent Wolves, a sport improvement studio based by former CD Projekt Pink builders who labored on video games within the Witcher franchise. The sport places you within the boots of Coen, a kind of vampire (referred to as a vrakhir within the sport) who’s human by day and a vampire by night time (it is sophisticated), as he units out to avoid wasting his household and actual revenge on those that wronged him. The sport includes a distinctive day-and-night cycle that limits the variety of quests and actions the participant can partake in, and takes place in Vale Sangora, a distant valley situated someplace within the Carpathian Mountains through the Black Loss of life pandemic.

The Blood of Dawnwalker is inbuilt Unreal Engine 5 and options UE5’s staple applied sciences, resembling Lumen (software program Lumen solely, so far as we all know) and Nanite. You possibly can select between DLSS, FSR, and XeSS upscaling (no TSR right here), whereas body technology choices are restricted to FSR and DLSS. There additionally are not any low-latency choices to be discovered.

Contemplating that the sport has pretty lofty minimal system necessities, let’s dive into our handheld efficiency benchmark to see the way it performs and whether or not it is playable on a few of the hottest handheld PCs round. Along with efficiency benchmarks, we’ll additionally present optimized settings for each machine featured in our benchmark suite.

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