
KRAFTON, Inc. hosted its third consecutive KRAFTON Media Day at gamescom 2026, outlining the corporate’s long-term publishing technique and unveiling 5 upcoming titles throughout distinct genres.
The presentation highlighted 5 main initiatives presently in growth:
- NO LAW (Neon Large): Offered by CEO Claës af Burén, this open-world first-person shooter RPG is about within the lawless city atmosphere of Port Need. Developed utilizing present Unreal Engine know-how, the title emphasizes systemic participant company, the place particular person decisions straight alter narrative outcomes, environmental threats, and gameplay alternatives.
- Mission ZETA (NIRVANANA): CEO Namseok Kim detailed this Multi-team Tactical Area (MTA) title, which deviates from normal MOBA mechanics by eradicating conventional lane buildings. As a substitute, the sport deploys 4 three-player squads straight into objective-focused fight from the beginning of every match. World testing is deliberate to refine steadiness and gameplay programs.
- Age Twisters (Piccolo Studio): Co-founders Jordi Ministral and Alexis Corominas launched a two-player cooperative journey centered on the connection between a grandfather and granddaughter throughout 4 life levels. The title incorporates generational mechanics by asymmetrical character skills and adaptive dialogue.
- TARAE: The Unbound (Boundary): Led by CEO Inyoung Koo, this darkish fantasy motion RPG incorporates East Asian folklore, Buddhist reincarnation cycles, and karmic themes. The sport is designed to offer another aesthetic and narrative framework to standard Western medieval fantasy settings.
- PUBG: DED.NET (PUBG STUDIOS): Artistic Director Dave Curd revealed a spin-off title set in a 1996 Pacific Northwest-inspired area known as Cascadia. Shifting away from normal battle royale conventions, the sport adapts the core survival mechanics of the franchise right into a session-based roguelite construction.
All 5 titles can be featured on the KRAFTON sales space in Corridor 9 at Koelnmesse all through gamescom 2026, working from August 26 by August 30.
Opening the occasion, Taeseok Jang, Head of World Publishing and PUBG Franchise, mirrored on practically a decade of managing PUBG:BATTLEGROUNDS.
Jang famous that the operational and neighborhood classes realized from the flagship title at the moment are being utilized throughout companion studios to develop unique mental properties and increase participant demographics. He stated:
Creating video games which might be remembered for years is troublesome, and it takes time. There are not any shortcuts, and there’s no straightforward path. Simply as PUBG endured that journey and reached its followers, I hope the video games on this stage will finally attain theirs and be cherished as effectively. We are going to hold transferring boldly ahead on that journey, along with our gamers.
