Completely Human Media’s Steam discovery platform We Love It revealed its Steam Revenue Report on August 20. Based mostly on information from round 100,000 Steam titles, the report analyzes income developments throughout completely different sport genres. Whereas business efficiency diversified significantly by style, sandbox video games stood out for persistently producing robust promoting video games.
One vital factor to notice is that the report’s income figures are based mostly on estimates, not precise gross sales information. The researchers use the Boxleiter methodology, which estimates income based mostly on the variety of evaluations, a multiplier, and the sport’s value. The report gives conservative (20x), normal (35x), and optimistic (50x) estimates. On this article, we’ll primarily confer with the usual 35x estimate.
Free-to-play video games and titles that have been not on sale and subsequently had no obtainable value have been excluded. Video games with zero evaluations have been additionally omitted, since evaluations are required for the calculation. DLC was excluded as nicely, with the evaluation restricted to merchandise categorized as “video games” on Steam. Grownup video games have been additionally excluded, and value modifications over time weren’t taken into consideration.
The report covers roughly 100,000 video games, with an estimated mixed income of $129.8 billion USD. Amongst its varied analyses, the breakdown of income by style is especially fascinating. Genres are recognized based mostly on whether or not they seem amongst a sport’s high six hottest Steam tags. Which means a sport might be counted in a number of genres (for instance, a roguelike FPS could be included in the tallies for each the roguelike and FPS classes).

Picture Credit score: WeLoveIt.io

Picture Credit score: WeLoveIt.io
The report’s “Style Economics” part compares the median estimated income, high decile income, and “hit charge” (the proportion of titles producing at the least $100,000 in estimated lifetime income) for 30 main genres throughout the whole interval analyzed. Amongst them, the sandbox style stood out. It has each a excessive median income and a high-top decile income, whereas the hit charge is notably excessive at 27.4%, making this arguably Steam’s most persistently profitable style.
The genres with the next-highest median revenues have been visible novels, simulation video games, RPGs, horror, and point-and-click video games. In the meantime, by way of high decile income, FPS video games carry out nearly in addition to sandbox titles, adopted by motion RPGs, RPGs, and racing video games. This means that the genres producing the largest particular person hits are considerably completely different from these with the strongest general median efficiency.
Then again, platformer-related genres have been on the decrease finish of the spectrum. Though the class accounts for main releases corresponding to Sonic and Celeste, the report discovered that platformers are likely to generate comparatively low income general.
The report additionally examines when completely different genres carried out finest. Within the “When Every Style Peaked” evaluation, every style’s median estimated income is in contrast with the median income throughout all video games. A worth above 1 signifies that the style outperformed the general market that yr, whereas a price under 1 signifies underperformance.

Picture Credit score: WeLoveIt.io
One notable pattern right here was that, since round 2020, there have been fewer genres reaching revenues of greater than 5 occasions the general median. On the similar time, extra genres have fallen under the general median. The “Crowding vs. Payoff” evaluation equally means that the income hole between genres has steadily narrowed.
In terms of sandbox video games, they have been particularly dominant through the 2010s, with their median income in 2017 reaching roughly 15 occasions the general market median. Roguelikes seem to have peaked round 2017, and though they stay profitable, their income efficiency lately is not as far above the market common because it was then. Horror, visible novels, and RPGs have additionally typically maintained barely above-average income. FPS video games have produced extremely profitable particular person titles general, however the style seems to have gone by means of a relative downturn within the first half of the 2020s. Platformers have continued to battle, notably since 2020, when their efficiency fell considerably under the general market median.
That stated, the findings ought to nonetheless be handled with warning, because the income figures are estimates quite than precise gross sales figures. The variety of releases additionally varies considerably between genres, which means that income could also be unfold throughout a bigger variety of titles in some classes. Even so, the report gives an fascinating image of which genres are likely to carry out nicely on Steam and the way that has modified over time. Naturally, because the market modifications, the incomes potential of various genres is sure to vary too. The report additionally consists of analyses of different elements, corresponding to income by value vary, so for builders trying to create commercially profitable video games, it would possibly supply helpful insights.
