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// gaming

Mortal Shell 2 PC Performance Analysis

Final week, Playstack launched Mortal Shell 2. Powered by Unreal Engine 5.2, it’s time now to benchmark it and study its efficiency on PC.

For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, in addition to NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I additionally used Home windows 10 64-bit, in addition to the GeForce 610.88 and the Radeon Adrenalin Version 26.7.1 drivers.

Chilly Symmetry has added a number of graphics settings to tweak. PC avid gamers can modify the standard of Shadows, Textures, View Distance, International Illumination, and extra. There’s additionally help for NVIDIA DLSS 4 and AMD FSR 3.0. Nevertheless, there is no such thing as a help for Intel XeSS. Lastly, there’s a {Hardware} Ray Tracing setting that doesn’t seem to work.

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Mortal Shell 2 doesn’t characteristic a built-in benchmark device. So, for our benchmarks, I used this space. This seemed to be some of the demanding I may discover early within the sport.

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Mortal Shell 2 is a GPU-bound title. Even at 1080p, our NVIDIA RTX 5090 was used to its fullest. At that decision, virtually all of our GPUs had been capable of run the sport with 60FPS. Even the NVIDIA RTX 2080Ti was capable of present a clean gaming expertise, supplied you employ a G-Sync monitor.

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At 1440p/Extremely Settings, our prime 5 GPUs had no hassle in any respect operating the sport with over 60FPS always. The NVIDIA RTX 3080 was additionally capable of present a clean gaming expertise, supplied you employ a G-Sync monitor.

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Lastly, at Native 4K/Extremely, the one GPU that may provide framerates over 60FPS always is the NVIDIA RTX 5090. The NVIDIA RTX 4090 was additionally capable of hit a mean of 63FPS. These are nice outcomes for an Unreal Engine 5 sport that makes use of each Lumen and Nanite.

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Whereas efficiency appears to be superb, the sport has some main Lumen artifacts. I might like to see a “Cinematic” setting that would scale back or take away them. Nevertheless, if such a setting had been accessible, many gamers would seemingly use it after which complain about poor efficiency. This isn’t one thing new, by the way in which. Now we have seen many builders lock their highest settings as a result of some PC gamers anticipate to run video games at Max settings, native 4K, and excessive body charges on an NVIDIA RTX 5070Ti. So, thanks everybody for ruining our visible expertise.

Now look, I’m not saying the sport seems to be dangerous or common. It truly seems to be nice. It’s not THE best-looking sport of 2026. Nevertheless, it stays a looker. Because of UE5’s tech options, it punches above its weight. A sport that appears this good from a small studio would have been not possible with older variations of Unreal Engine.

Earlier than closing, I must also be aware that I did expertise some traversal stutters. For a Souls-like sport, it is a bit disappointing. These stutters had been additionally current within the Open Beta construct. They don’t seem to be as terrible as these we’ve seen in Oblivion Remastered. Nonetheless, most of it is possible for you to to right away discover them.

All in all, Mortal Shell 2 runs higher than most Unreal Engine 5 video games. On the similar time, it suffers from main visible points that these extra demanding UE5 video games don’t have. Chilly Symmetry selected efficiency over visuals. Nonetheless, it’s a disgrace we don’t have a “Cinematic” or “Max” setting. I do know you possibly can allow {Hardware} Lumen and improve the variety of Lumen rays by way of Engine.ini. Nonetheless, it could have been cool if there have been in-game settings for them!

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