It’s the evening earlier than the 2025 SimRacing Expo on the Fanatec stand.
Invited media are having the German peripheral producer’s newest merchandise showcased to them, together with the long-anticipated Podium pedals, a primary for the Landshut-based outfit.
Then Marco Massarutto enters the stage.
The erudite Italian, in a crisp white shirt (as ever), is buzzing with nervous power. He begins speaking a few new chapter within the Assetto Corsa franchise.
However… isn’t Assetto Corsa EVO already that?
Sure, it’s. The circuit (and highway)-based simulation, beforehand created beneath the codename Assetto Corsa 2, is created by the unique Kunos Simulazioni workforce.
This new title will use the identified model identify, however be created by a brand new firm, Supernova Video games Studios, utilizing the Kunos physics expertise.
Onto the aforementioned stage enters mentioned workforce, and Assetto Corsa Rally is lastly public data.
Effectively, not fairly; the embargo lifted the next day. However almost, following a four-year journey, and one which needed to be carried out in near-secrecy.
“We needed to keep beneath the radar with out revealing an excessive amount of, making noise, or drawing consideration to ourselves,” explains Assetto Corsa Rally’s Recreation Director, Irvin Zonca, to Traxion.
“The Assetto Corsa model was an amazing asset. We approached racing drivers, groups, and producers with little greater than a imaginative and prescient we really believed in and the Assetto Corsa identify.
“The power of the model, mixed with our dedication, opened many doorways throughout that stage.
“We additionally needed to keep away from counting on exterior companions for fairly a while to minimise the danger of knowledge leaking.
“From a inventive standpoint, this meant staying firmly dedicated to our imaginative and prescient, trusting that our mixed expertise as recreation builders and devoted sim racers was main us in the precise path, which, in the long run, it did.”
Because it stands, Supernova is round 30 individuals who work remotely. The vast majority of the workforce relies in Italy, however there are key improvement workforce members in the UK, India, Canada and the Czech Republic, amongst others.

That wasn’t the case in these early days.
“Again in 2021, we had been simply three folks: myself, Studio Supervisor Mauro Notarberardino, and Technical Director Alexander Lebertre,” Zonca discusses.
“We needed to construct every thing from the bottom up: the workforce, the expertise, the pipelines, the information buildings and manufacturing workflows, the design, and above all, the individuals who would convey the mission to life.
“Fortuitously, our Studio Director was capable of appeal to worldwide expertise and persuade them of the mission’s long-term potential.
“Trying again, it was each unimaginable and provoking. Seeing folks keen to depart established firms to hitch us, at a time after we had been only a tiny, unknown studio with every thing nonetheless to show, confirmed that what we had been constructing was one thing strong, significant and thrilling.
“Individuals positioned an infinite quantity of belief in us, in Digital Bros, and within the Assetto Corsa franchise. In lots of circumstances, becoming a member of us was, in each sense, a leap of religion.”
A dream since 1984
You recognize earlier when it was talked about that work began on Assetto Corsa Rally in 2021?
Effectively, Zonca was born in 1984, and it might be argued that work started then. He shared his hometown, Borgomanero, with two-time Italian rally champion Piero Longhi and was surrounded by mountain passes.
Thoughts you, talking of leaps, I’ll have gone too far there suggesting that this rally sim was in his thoughts from his first day on planet Earth.
Nevertheless, rising up near the game of rallying, in a nation that has a deep ardour for motorsport, and residing by an space that witnessed the likes of Sega Rally, Colin McRae Rally and Mobil 1 Rally Championship launched clearly fueled his want to make his personal rally recreation:
“Even after I was only a child, I used to inform everybody that someday I’d work on a rally recreation myself and by some means, that dream got here true.
“I went on to work on 4 official WRC titles and Sébastien Loeb Rally EVO, however I really feel that my very own inventive imaginative and prescient has lastly been capable of absolutely specific itself with Assetto Corsa Rally.


“Probably the greatest issues about working at Supernova is that 505 Video games provides us each inventive and technical freedom.
“It trusts our choices, and I imagine that belief is mirrored not solely in a recreation that gamers are having fun with, but additionally in a workforce that’s genuinely captivated with constructing it.”
Zonca follows real-world rallying to this present day, and attends rallies in his native Italy as a spectator.
Talking of present-day rallying…
The Jon Armstrong impact
Jon Armstrong gained the official WRC Esports competitors in 2018. He then went on to complete runner-up in 2019 and labored for the (now sadly defunct) Codemasters Southam creation workforce on DiRT Rally 2.0 and EA SPORTS WRC.
However he’s not finest identified for that. No, this season, he launched into a primary full top-flight Rally1 WRC profession for M-Sport, usually scoring factors and setting a quickest stage time throughout Acropolis Rally Greece.
Not too long ago, he competed within the Grampian Forest Rally as preparation for the nation’s WRC return in 2027. He gained, taking his maiden gravel rally victory and beating a proficient subject.
In April, it was introduced that the 31-year-old would contribute to Assetto Corsa Rally.
“Jon is an distinctive individual,” says Zonca.
“Regardless of reaching the very highest degree of world rallying by his extraordinary expertise, he has remained extremely humble, approachable, and a pleasure to work with.
“Naturally, he has a really busy schedule, so he can solely dedicate a couple of days every month to the mission. Even so, his suggestions is invaluable for a number of causes.
“Initially, as a result of he really drives these vehicles on the highest degree and brings an immense quantity of real-world expertise, one thing that nearly goes with out saying. However he’s additionally a rally coach and tutor, an esports world champion, and a recreation developer, so his suggestions is all the time clear, targeted, and instantly actionable.
“When working with us, he applies the identical methodology he makes use of when testing actual rally vehicles. He begins by analysing what the automotive is definitely doing, then explains what it ought to be doing as a substitute and why. He’s more than happy with the progress we’ve been making collectively.”
Model 1.0 is just not the end line
Not too long ago, Zonca offered a short replace on digital actuality improvement and overtly mentioned a few of the constructive criticism the mission has obtained.
After the overwhelmingly constructive preliminary early entry launch 9 months in the past, Steam evaluations stay sturdy, however there are issues concerning the title’s physics and pressure suggestions by some homeowners and commentators.
When requested concerning the present temper within the creation workforce, Zonca states that it’s “a mixture of feelings.”
“The response has been extraordinarily constructive throughout the board. General, the sport’s reception has been very sturdy, and that has been extremely essential in serving to it attain new gamers and acquire visibility on Steam, one thing that’s important for us.
“What’s particularly encouraging is that even when gamers have criticisms, they virtually all the time specific them in a considerate and constructive manner. That type of dialogue advantages everybody.
“As a workforce, we consistently learn Steam evaluations, observe discussions on our official Discord server, keep watch over Fb teams, boards, and different neighborhood channels.
“Each piece of suggestions is effective. It reassures us that our improvement priorities are heading in the right direction, and typically it helps us determine points we weren’t conscious of or fine-tune future design choices.


“We’re extremely excited to be engaged on a rally simulator we’ve lengthy dreamed of making, one which we genuinely love taking part in ourselves, that we’ve got a good time with, and that brings collectively our ardour for each video video games and vehicles. We’re additionally deeply grateful to our neighborhood.
“On the identical time, we’re positively beneath numerous stress. We’re deeply captivated with our recreation, and we’re absolutely conscious of how a lot work nonetheless lies forward. We need to ship all of it as shortly as attainable, with out compromising on high quality.”
Early entry work continues, with current affirmation of additional exterior analysis initiatives to help with tyre and throttle mannequin behaviour. Even after the upcoming Model 1.0 launch, the place the title will go away early entry, the workforce is dedicated to the platform.
“From day one, we dedicated ourselves to a long-term imaginative and prescient,” highlights Zonca.
By following a “high quality first” philosophy, our objective is to make Assetto Corsa Rally a recreation that shall be supported for a few years and proceed to evolve over time. We invested an amazing period of time in laying the foundations for a strong, sustainable mission, and we stayed on the course for years as a result of we believed in our imaginative and prescient.
“To provide a concrete instance, in our roadmap, Model 1.0 is just not the end line; it’s merely one other milestone. Even after reaching it, we intend to maintain increasing and supporting the sport with new options and content material.”
