Following these complaints, PlayStation and Arc System Works have issued an replace to Marvel Tōkon: Combating Souls that they declare has corrected these points. The update notes on Steam say that the August 10 replace decreased CPU utilization with a number of fixes, corrected a problem whereby steady audio gadget scanning resulted in random body price drops, and glued a bug that resulted in low body charges at sure resolutions.
PC Fixes
Diminished CPU Utilization
A number of fixes have been carried out to cut back general CPU utilization, together with:
- A difficulty the place the CPU ran excessive all through the start-up course of.
- A difficulty the place extra load on the system was being created attributable to periodic audio processing throughout matches.
Sudden Efficiency Drops
- We recognized a problem the place the sport was often checking for accessible audio inputs. These pointless checks might trigger sudden body drops and efficiency drops. This has now been addressed.
Body Charge Drops
- Mounted a problem the place the body price would drop when sure resolutions have been chosen.
In accordance with some Reddit users on r/MarvelTokon, the adjustments launched within the replace have largely been profitable in bettering in-game efficiency. Some players report substantial efficiency jumps on fairly highly effective desktop builds, which ended up taking the sport from a uneven mess with lows closing in on below 50 FPS to a strong 60+ FPS expertise, particularly when upscaling choices like DLSS are energetic.
After all, there are nonetheless reviews of low efficiency, and even efficiency regressions, from customers with older graphics playing cards, however these look like largely remoted points, and Arc System Works has promised that optimization will proceed going ahead.

