Helldivers 2 developer Arrowhead has launched a serious patch for the sport, including new Illuminate enemies, a brand new biome, and elevating the extent cap.
Replace 7.0.0 is about gamers’ struggle towards the Void, which can see the cannon fodder of Tremendous Earth run into “new, hideously mutated organisms.” The patch notes, courtesy of Steam, are under.
“We’ve got obtained intelligence reviews that point out these metamorphosed creatures are rising from the center of the Void – they’re ghoulish diversions wrought into existence by the Illuminate scourge to threaten our freedom,” reads the in-universe description.
The patch provides a brand new SEAF planet modifier that may see Tremendous Earth Armed Forces be a part of gamers in battle in your missions with a spread of recent instruments (Stim pistols, Heavy Machine weapons, and extra). These pleasant SEAF NPC troops have new and improved habits, weaponry, and up to date visuals. Additionally with the patch are expanded emote slots (the emote wheel capability has been raised from 4-8 emotes) and assisted reload enhancements.
On the brand new enemies, the Crusher “is on a deathmarch able to regenerating whereas taking heavy harm and must be worn down shortly and constantly with no second of pause.” Elsewhere, the Wretch “is a relentless and nimble enemy that requires fast set off fingers and centered goal as they can dodge and leap on the participant whereas advancing to shortly dismantle its weapons together with their will to stay.”
The Helldiver rank system is expanded past stage 150, including 15 new ranks and titles that go all the way in which as much as stage 300. Every new rank comes with its personal distinctive title and icon. At this time can also be the day the Helldivers 2 x Warhammer 40,000 crossover launches through the Castellan’s Creed Legendary Warbond.
Helldivers 2 replace 7.0.0 patch notes:
Group Suggestions Adjustments
We’re attempting out a brand new part to shout out a number of the fixes and adjustments which might be excessive up on the group’s wishlist!
GATER Upgrades
Tremendous Earth engineers have changed the engine and transmission within the GATER in favor of a way more highly effective Tremendous V48 Interceptor engine, this has improved its velocity and dealing with.
The Structure
… has stripper clips!
Assisted Reload Rework
Downside we need to clear up:
- The unique intent was a tactical motion that wanted collaboration with a chosen reloader that carries the backpack
- We’ve got reevaluated how this works and with how the sport has developed since launch we received to the conclusion that the assisted reload motion require an excessive amount of coordination which result in it not often taking place
Intent and expectation with the change:
- We need to scale back the complexity with assisted reloading to advertise utilizing it extra.
- Permit gamers to maintain their backpack and reload everytime you want, whereas additionally permits a teammate to simply enable you if the chance arises.
The change we made:
- Helldivers can now help reload so long as one of many wielder and/or reloader of the weapon has the right backpack
Up to date icons for backpack weapons and expendable weapons
Downside we need to clear up:
- Discover a particular weapon within the loadout may be onerous to do with all the brand new weapons added to the arsenal
- It may be onerous to know if a help weapon wants a backpack or cannot be reloaded when solely wanting on the icon.
Intent and expectation with the change:
- We need to make it simpler to seek out particular weapons and to plan your loadout.
- It must be simpler to know when a weapon wants a backpack or cannot be reloaded when solely wanting on the icon.
The change we made:
- Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons
- Stratagem Weapons that may not be reloaded now have a drop weapon icon included on their loadout icons.
Decreased heavy touchdown period
Downside we need to clear up:
- The unique intent was to make the heavy touchdown to really feel such as you recovered from a excessive fall.
- The participant misplaced management for a very long time when touchdown on the ft from the next fall.
Intent and expectation with the change:
- We needed to make it smoother to get better from the heavy touchdown state and never take away the management for too lengthy.
- Whereas nonetheless make it really feel like a heavy touchdown restoration
The change we made:
- Decreased the period for the heavy touchdown animation with round 40%
Stim motion enter smoothing
Downside we need to clear up:
- Gamers can expertise useless enter when attempting to stim when the stim motion was not allowed.
Intent and expectation with the change:
- We need to reduce the sensation of useless enter when utilizing the stim motion.
The change we made:
- We modified so the stim enter is remembered for a brief period when the motion is just not allowed and might be executed if the stim motion is allowed inside that period.
- This works just like how the reload enter motion adjustments from the final patch.
Ammo re-balance for Brief magazines attachments and Secondaries
Downside we need to clear up:
- The advantages of the quick magazines are too few in comparison with drum magazines.
- The advantages of a number of the anti personnel aspect arms wouldn’t have sufficient advantages in comparison with different aspect arm choices.
Intent and expectation with the change:
- Give extra advantages to quick magazines to make the objects extra helpful in comparison with drum magazines for a similar weapon.
- Give extra advantages to a number of the lesser used anti personnel aspect arms to make the objects extra helpful
The change we made:
- Brief magazines received extra max spare and beginning magazines.
- A number of the anti personnel sidearms received extra max spare and beginning magazines.
Primaries
R-2124 Structure
Added a full stripper clip reload when reloading if the journal is empty.
Primaries attachments
Brief magazines for:
AR-23 Liberator
AR-23P Liberator Penetrator
AR-23C Liberator Concussive
AR-23A Liberator Carbine
AR-59 Suppressor
Elevated spare magazines 12 to 16
Elevated beginning magazines 7 to 9
Brief magazines for:
SMG-37 Defender
SMG-72 Pummeler
Elevated spare magazines 9 to 12
Elevated beginning magazines 6 to eight
Brief magazines for:
SMG/FLAM-34 Stoker
Elevated spare magazines 10 to 13
Elevated beginning magazines 6 to 7
Decreased reload period 2.8 sec to 2.3 sec
Brief magazines for:
SG-225 Breaker
SG-225IE Breaker Incendiary
Elevated magazines spare magazines 9 to 11
Elevated magazines beginning magazines 6 to 7
Brief magazines for:
SG-225SP Breaker Spray&Pray
Elevated spare magazines 16 to twenty
Elevated beginning magazines 11 to 12
Secondaries
P-113 Verdict
Elevated max spare magazines from 8 to 10
Elevated beginning magazines from 4 to six
M6C/SOCOM Pistol
Elevated max spare magazines from 8 to 10
Elevated beginning magazines from 5 to six
P-19 Redeemer
Elevated spare magazines from 4 to six
Stratagems
Eagle Napalm Airstrike
Downside we need to clear up:
- The Eagle napalm didn’t really feel as efficient in comparison with different Eagle stratagems and napalm stratagems
Intent and expectation with the change:
- Create a bigger space of impact for the napalms hearth
- Make it more practical in comparison with different napalm stratagems
The change we made:
- Elevated explosion radius 8 to 10m
- Extra unfold out bomb sample to cowl a bigger space
MD-17 Anti-Tank Mines
Downside we need to clear up:
- The explosion of the mines seems to be like they will destroy bigger issues
Intent and expectation with the change:
- The impact of the explosion match ought to match the visuals higher
- Make the mines work in additional conditions like destroying colony partitions and bug holes from the surface
The change we made:
- Elevated Demolition power from 30 to 40
Terminids
Hunters
Downside we need to clear up:
- Hunters and their variants have been unable to assault FRVs constantly
- They may solely use their tongue to assault, and wrestle to discover a correct place to launch it
Intent and expectation with the change:
- When Helldivers enter a FRV, Hunters ought to have the ability to assault the automobile extra naturally
The change we made:
- We allowed one melee assault to be appropriately triggered in opposition to FRVs
Illuminate
Veracitor
Downside we need to clear up:
- When the Helldiver received attacked by a Veracitor whereas holding a ballistic defend it might created clipping difficulty the place the arm of the Veracitor might merge with the physique of the Helldiver and someday leading to sending the Helldiver at excessive velocity within the air
Intent and expectation with the change:
- Preventing an exomech with a ballistic defend nonetheless protects in opposition to harm, however Helldivers will now ragdoll when blocking an assault
- Helldivers received’t be despatched to low orbit anymore after blocking an assault with ballistic defend.
Ballistic defend will break after round 15 direct hits
The change we made:
- Elevated Exomech melee’s pressure power from 25 to 40
- Conformed Exomech melee’s assault armor penetration to all appropriately be Anti tank
Fixes
Crash Fixes
- Mounted uncommon crash that might occur when dropping down the core drill
- Mounted a crash which might happen when spreading hearth
- Mounted a really uncommon crash which might happen when mortar sentries replace their concentrating on goal
- Mounted a crash that might occur typically when dropping in on CR7+ missions on Cyberstan
- [PS5][Xbox]Mounted a crash-on-boot that might happen after going into the settings menu with no prior saves, restoring settings to default and restarting
- Mounted a uncommon UI crash on shutdown
- Mounted a crash when utilizing a number of displays with completely different DPI scales in Home windows
Weapons & Stratagem Fixes
- Sway and reload weapon stats now show decimals for higher accuracy
- Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons
- Stratagem Weapons that can not be reloaded now have a drop weapon icon included on their loadout icons
- Now you can help reload a Helldiver, utilizing ammo from their backpack
- Mounted glitch the place Veto pistol would obtain one additional spherical (translating to at least one additional 6 bullet reload!) from the Siege-Prepared armor passive.
- Additionally corrects just a few different weapons which additionally obtained one faulty additional spherical, journal or heat-coil. We proceed to spherical partial bonus rounds/mags/coils up in favor of the participant.
- Mounted a bug the place the digital camera clipped via the R-36 Eruptor with 2x Tube Crimson Dot geared up when inserting the following bullet in ADS at max FoV
- Enemies will now not spontaneously assault the GATER except the Helldiver is inside it or except they’re drilling. Enemies famously hate the democratic extraction of pure sources.
- Weapons will now not lock onto the tank of the GATER
- Elevated GATER ammo capability, well being, knockback and impression harm. Additionally made it more durable to roll sideways
- Elevated the velocity and responsiveness of the GATER
- Mounted a problem the place the primary individual animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Protect Backpack
- Mounted a problem the place the Helldiver would cancel draw animations in the event that they tried to enter the goal state whereas switching weapons. This might trigger the Helldiver to look prepared to fireside, whereas nonetheless making ready the weapon
- The Ministry of Defence person expertise division have made enhancements to the TD-220 Bastion Mk.XVI munitions system Heads Up Show. This could make it clearer the primary canon may be reloaded manually.
- Orbital Laser will now not often get caught after concentrating on a flying enemy
- Exosuits will now not get caught in bushes when being dropped off
- Throwable objects are actually being seen to different gamers when the Helldiver is carrying them
- Mounted a bug the place the EXO-55 Breakthrough Exosuit would typically have the defend arm harm zones protrude via the defend, ensuing within the arm taking harm that the defend ought to have protected
- Mounted case the place the Breaker Drill might get caught on the roof in sure hive world missions
- M-104 Incinerator FRV’s mounted flamethrower now exhibits the right icon and identify
Enemies
- Mounted a problem the place the Gatekeeper’s weapons clipped into one another when their goal was too shut
- Mounted a problem the place visually eradicating the armor of the Impaler did not match the gameplay expertise
- Impaler shut melee assault now has a harm shockwave
- Hunters are actually in a position to assault FRVs extra constantly
- Mounted a bug the place enemies would disappear when the Helldiver died, thus not having the ability to know what simply killed the Helldiver
- Mounted enemy navigation points in one of many Take Down Overship places
- Mounted a bug the place the Veracitor’s melee assault might clip via Helldivers holding a SH-20 Ballistic Protect Backpack
- Mounted difficulty the place Watchers and Obtruders weren’t attacking gamers whereas mounted behind a Grenadier Battlement
- Mounted a problem the place typically the Hive Lord scales wouldn’t visually break correctly (didn’t have an effect on gameplay habits)
- Obtruder will now collide appropriately with Helldivers
- Decreased clipping between Obtruder and Helldivers’ automobiles
- Veracitors now guard outposts
- Mounted a problem the place the Veracitor clipped via buildings and obstacles whereas charging. It ought to now destroy something in its path and cease when hitting a wall
- Mounted a problem the place the Veracitor clipped via buildings and obstacles whereas charging. It ought to now destroy something in its path and cease when hitting a wall
- Gatekeeper spawnrate has been elevated to intently match Veracitor in Encounters
- Mounted a bug for Gatekeeper typically showing to show in place with out shifting their legs
- Mounted bug which might on uncommon events trigger enemies to not have the ability to transfer into the right assault vary
- SEAFs can destroy enemy spawners
- Enemies have realized how one can climb stairs throughout the Set up Communication Uplink missions
Miscellaneous Fixes
- Mounted a number of mission HUD inconsistencies on sure Hiveworld missions
- Mounted seen holes within the terrain in one of many Disrupt Protect Generator places
- [Xbox Only] Helldivers can now have a look at a Consumer’s Gamecard when becoming a member of an ongoing sport
- Mounted a bug the place the manufacturing unit constructing facade was inverted
- Up to date the sounds for selecting up medals, requisition slips and tremendous credit one of many missions
- Mounted a bug the place the Recoil Simulator was exhibiting all ammo being fired without delay
- Automobile supply shuttles will now not get caught endlessly on the lookout for a spot to drop off their deliveries when deployed in dense cities between tall buildings
- Helldivers will now not trip the victory elevator with their fingers within the air like some type of rollercoaster
- Helldivers how have an opportunity to seek out tremendous credit in Manufacturing facility Worlds
- Mounted a problem within the tutorial the place the incoming timer for the Orbital Precision Strike might show an incorrect period
- Optimized numerous gameplay VFX throughout the sport
- Prevented hit-markers being displayed for hits from oblique explosive harm, harm out of your sentries and harm out of your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now show their hit markers appropriately
- Mounted a problem with ragdolling inflicting invisible collision points
- Exo Storms of sophistication 2 and three will now spawn tornadoes of various sizes, relying on the depth of the storm.
- In case your Helldiver can not stim on the precise second when the stim button is pressed, they are going to mechanically stim as quickly as they can (as much as 2 seconds later)
- Mounted a bug the place planting the CQC-1 One True Flag would break animations for different melee weapons.
- Mounted a bug the place the CQC-1 One True Flag could be planted on the Helldivers ft as a substitute of being planted in entrance of the Helldiver
- Mounted a problem the place the participant might see via the Destroyer ship whereas in a cutscene
- Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec
- Scrolling to the underside of the Bindings menu with a controller now appropriately stops on the final obtainable choice as a substitute of disappearing
- Mounted attainable graphical artifacts within the Management Middle
- Mounted a bug the place Community Desync could cause SEAF Artillery shells to not be inserted correctly, inflicting a mushy lock
- Mounted a visible bug the place the Oil Rig was displaying each destroyed and non-destroyed visible states
- Garments on the higher physique of civilian industrial corpses in cities now have the right textures
- Optimized tree VFX supplies
- Mounted a problem the place community issues induced collision errors with enemy corpses.
- Mounted a problem that prevented Tremendous Credit from spawning in Manufacturing facility Cities
- [PS5 Pro] Added help for the upgraded PSSR upscaler
- Extra enhancements to picture high quality when utilizing upscaling
- [PC] Decreased ghosting across the edges of the display screen when utilizing NVIDIA DLSS upscaling
- Mounted blocky artifacts on nebula results, particularly seen on decrease render scales
- [PS5 Pro] Mounted a problem on PS5 Professional the place sure results could be rendered via partitions
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
