When iRacing acquired Monster Games in 2022, a improvement workforce with an extended NASCAR sport lineage, after which the rights to make NASCAR video games in 2023, it was a super matchup.
Working underneath the then newly dubbed iRacing Studios umbrella, it then needed to create a brand new platform for future, yearly, inventory automotive titles in brief order. It might additionally use the Unreal Engine graphics tech for the primary time, too.
No imply feat, however with the discharge of NASCAR 25 final October, the treadmill was up and working. There’s no relaxation for the depraved on the subject of annual releases; simply ask the groups behind the MotoGP or System 1 video games, though the latter has simply been afforded a 12 months off from releasing. Thoughts you, it made 16 in a row earlier than the well-earned sabbatical.
So with NASCAR 26 simply across the nook, this 12 months’s model provides dynamic monitor surfaces, AI enhancements, profession mode revisions, lighting upgrades, tyre mannequin modifications (particularly underneath braking) and a litany of smaller tweaks. From the RAM truck to the Coronado Street Course venue and a ‘Peak Performance’ training and challenge area.
But, there’s at all times room for enchancment, and additional, extra basic, options the neighborhood has been requesting.
Director of Manufacturing and Senior Producer at iRacing Studios, Matt Lewis, not too long ago took half in a Q&A session and lined not simply a few of this 12 months’s newest additions, however what the workforce wish to work on and add to future releases because it “builds this factor into an epic franchise over the lengthy haul.”

Why can’t you race each collection on each monitor in NASCAR 26?
Very like its predecessor, you can not take a Cup automotive and race it on each venue, such because the St. Petersburg monitor – a newly added venue that, in the true world, solely the Truck Collection visited.
“I believe we’ve got 32 tracks, instances the 4 collection, instances all the issue ranges, working AI strains, all that stuff,” explains Lewis, almost about the in-game restrictions.
“It simply turns into a ton of sources and a ton of hours put in.
“We are going to get there. So long as I’m on this title, it should come finally. It simply takes a few [release] cycles to get to that time.”
“Significant” ‘Foolish Season’ conversations for the long run
Within the single-player profession mode of NASCAR 25, and now confirmed to be the case in NASCAR 26 too, drivers so not swap groups on the finish of every season.
It is a function within the EA-published F1 video games, and has been since 2019, and the Milestone-created MotoGP video games since 2024. Even previous NASCAR video games, such because the EA Sports activities titles within the ‘00s, featured driver retirements and rookie drivers filling seats.
Nonetheless, in accordance with Lewis, the event workforce “will get there” and there have been conversations with NASCAR and the real-world groups to try to resolve this in future instalments:


“Let me simply speak about foolish season right here for a second.
“In NASCAR, there are a ton of entities concerned. You’ve bought drivers, you bought sponsors, you’ve bought groups, you may have OEMs, and you’ve got, in some instances, lifetime contracts with both sponsors or OEMs.
“A number of the OEMs have their very own driver improvement applications the place they’ve taken a child from actually 10 or 12 years previous in a go kart and funded him his total life.
“This stuff weren’t as outstanding 25-30 years in the past, again once we have been doing the EA Video games. They nonetheless existed in some degree again then, however it wasn’t a walled backyard as a lot as it’s immediately.
“That’s to not say we’re not going to get there once more. That is one other private one for me the place I believe foolish season and [the] hearsay mill, [such as] ‘Ex driver is retiring, and there’s a shot to take over his experience’… It’s all concerning the emotion and the immersion of Profession Mode.
“We wish to get there. We are going to get there. We’ve had some significant conversations this season, truly, with the NASCAR groups and NASCAR themselves, and everyone’s on board.”
Extra detailed, and terminal, injury
“So there’s no terminal injury. It’s actually only a prioritisation factor,” explains Lewis.
On this 12 months’s new sport, which releases in September, your AI rivals will sometimes DNF, and the participant can DNF by way of the pause menu, a function that permits you to skip rounds (for those who so select) within the profession.
However, so as to have retirement-inducing injury from a wreck, inherent sport traits will want vital change. Will it occur someday? Possibly, however there are some basic traits to NASCAR racing that might stop it.
“We’re continually doing issues behind the scenes, we’re continually making it higher,” in accordance with Lewis.
“It’s simply actually arduous to take that precise step and say, ‘Hey, we’re actually going to concentrate on it’ till we get additional down the street and we will put extra sources in opposition to it.
“Like I mentioned, when there aren’t different tremendous excessive priorities occurring.”


There are different components, particular to NASCAR racing, that should be thought-about.
“Is actually handsome injury going to have an effect on graphics?
“On the finish of the day, it simply is. There are 40 automobiles within the discipline.
A number of these different racing video games that target injury have 12 automobiles within the discipline. 20, perhaps. We have now 40.
“For those who begin getting right into a scenario the place all 40 automobiles are individually broken to totally different ranges and every thing’s 100% distinctive, it simply will get so labour intensive.
“These consoles, they’re what they’re, proper? It’s not like a gaming PC the place you possibly can simply tweak the settings up or down relying on the graphics card that you’ve got and issues like that, prefer it has to simply work on the consoles.”
Warning replays
Not a major function for many up to date racing video games, a fast motion replay of what triggered a warning is one thing close to and pricey for NASCAR avid gamers. In spite of everything, it was a beloved function in previous instalments, including a way of immersion, replicating a race weekend’s broadcast.
In a current trailer for the most recent launch, an “concerned warning display” function was talked about. This quantities to a midway home addition. “A TV broadcast fashion overlay that reveals who was concerned,” says Lewis.
And the warning replays?
“We all know we have to get it. It should come. It’s simply once more, brutally troublesome,” he explains.
“It’s important to save all types of additional states in the course of the race. I gained’t say it’s free, however it’s type of tied to mid-race saves.
“It’s important to do a really comparable quantity of technical issues to have mid-race saves as you’ll with a warning replay. So sometimes, in historical past, whenever you get one, you get the opposite on the similar time type of deal.”
Cut up-screen multiplayer
NASCAR 26 doesn’t have native split-screen multiplayer, and it seems that this one isn’t essentially a near-term function for the now confirmed NASCAR 27, both (Lewis confirmed in the identical Q&A that “we’ve already pieced off some folks to begin engaged on 27”).
It’s a function that’s not been fully written off, nevertheless.
“I’d by no means say by no means, however it’s one other a type of issues the place to do it proper and to do it in the best way that iRacing Studios would wish to do it requires an enormous enterprise of optimisation within the graphics engine to get it again.
“That is much less a NASCAR drawback and extra the place the [racing game] market has shifted on the whole drawback.
“I’m a dad. I like sitting on the sofa enjoying with my children again within the day as effectively. However it comes right down to graphics and the place we’re by way of rendering.
“When you may have a racing sport with 40 automobiles on the monitor, you have already got a troublesome time rendering and making issues look good. Then whenever you do it twice on the identical display, plus you do it a 3rd and a fourth time for each rear view mirrors, a fifth and a sixth time for the smaller mirrors which can be on the facet panels of the automobiles, it will get actually costly computationally to render.
“And then you definately solely have two decisions at that time. You can also make it look worse, you possibly can flip issues off, or you possibly can type of simply flip the standard down total on the sport.”


Finally, a frank and open Q&A session highlighted the challenges of releasing a sport each 12 months. It may be a grind. However, says Lewis, there’s a grand plan:
“We’ve bought to provide you with the suitable design and begin engaged on it over time in order that we will finally get there.
“The large factor I at all times inform folks is I believe it’s type of a blended bag in some folks’s favourites of whether or not it was like [NASCAR] 05 or [NASCAR] 06 or no matter. However all these Profession Mode ones, it’s the fifth or sixth iteration of that NASCAR sport once they lastly bought the top of what the Profession Mode was presupposed to be. We’re on that monitor, we’re going to get there.”
